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Correctly calculate existing significand digits for fp to ascii conversion
You need to start at the end of the digits and work left to find the first
nonzero digit if you want the number of real digits in the significand.
Going the other way looking for zeroes causes it to bail out too soon and
lop off digits at the first zero encountered within the number, even if it
isn't a trailing zero.
author | William Astle <lost@l-w.ca> |
---|---|
date | Tue, 17 Oct 2023 17:12:36 -0600 |
parents | f1d847f69c0d |
children | a6a53e5c04bd |
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.PHONY: all all: bin/lwbasic.rom bin/lwbasic-coco2b.rom bin/lwbasic-coco3.rom bin/coco.zip bin/coco2.zip bin/coco2b.zip bin/coco3.zip lwb_srcs := consscr.s defs.s error.s expr.s fps.s genio.s init.s int.s interp.s irq.s keyb.s keywords.s miscdata.s number.s print.s progctrl.s token.s vars.s lwb_srcs := $(addprefix src/,$(lwb_srcs)) bin/lwbasic.rom: src/lwbasic.s $(lwb_srcs) lwasm --6809 --tabs=16 --raw --list=src/lwbasic-coco2.list --symbols --output=bin/lwbasic.rom src/lwbasic.s bin/lwbasic-coco2b.rom: src/lwbasic.s $(lwb_srcs) lwasm --6809 --tabs=16 --raw --list=src/lwbasic-coco2b.list --symbols --output=bin/lwbasic-coco2b.rom -DCOCO2B=1 src/lwbasic.s bin/lwbasic-coco3.rom: src/lwbasic.s $(lwb_srcs) lwasm --6809 --tabs=16 --raw --list=src/lwbasic-coco3.list --symbols --output=bin/lwbasic-coco3.rom -DCOCO3=1 src/lwbasic.s .PHONY: clean clean: rm -f bin/*.rom bin/*.zip rm -f src/*.list rm -f */*~ *~ bin/coco2.zip: bin/lwbasic.rom mkdir -p coco2 rm -f coco2/* coco2.zip dd if=bin/lwbasic.rom of=coco2/extbas11.rom bs=1024 count=8 dd if=bin/lwbasic.rom of=coco2/bas12.rom bs=1024 count=8 skip=8 dd if=bin/lwbasic.rom of=coco2/disk11.rom bs=1024 count=16 skip=16 zip bin/coco2.zip coco2/extbas11.rom coco2/bas12.rom coco2/disk11.rom rm -rf coco2 bin/coco.zip: bin/lwbasic.rom mkdir -p coco rm -f coco/* coco.zip dd if=bin/lwbasic.rom of=coco/extbas11.rom bs=1024 count=8 dd if=bin/lwbasic.rom of=coco/bas12.rom bs=1024 count=8 skip=8 dd if=bin/lwbasic.rom of=coco/disk11.rom bs=1024 count=16 skip=16 zip bin/coco.zip coco/extbas11.rom coco/bas12.rom coco/disk11.rom rm -rf coco bin/coco2b.zip: bin/lwbasic-coco2b.rom mkdir -p coco2b rm -f coco2b/* coco2b.zip dd if=bin/lwbasic-coco2b.rom of=coco2b/extbas11.rom bs=1024 count=8 dd if=bin/lwbasic-coco2b.rom of=coco2b/bas13.rom bs=1024 count=8 skip=8 dd if=bin/lwbasic-coco2b.rom of=coco2b/disk11.rom bs=1024 count=16 skip=16 zip bin/coco2b.zip coco2b/extbas11.rom coco2b/bas13.rom coco2b/disk11.rom rm -rf coco2b bin/coco3.zip: bin/lwbasic-coco3.rom mkdir -p coco3 rm -f coco3/* coco3.zip dd if=bin/lwbasic-coco3.rom of=coco3/coco3.rom bs=1024 count=32 dd if=/dev/null of=coco3/disk11.rom bs=1024 count=8 zip bin/coco3.zip coco3/coco3.rom coco3/disk11.rom rm -rf coco3 .PHONY: mame1 mame1d mame2 mame2d mame1: bin/coco.zip mame coco -skip_gameinfo -rompath ./bin mame1d: bin/coco.zip mame coco -skip_gameinfo -rompath ./bin -debug mame2: bin/coco2.zip mame coco2 -skip_gameinfo -rompath ./bin mame2d: bin/coco2.zip mame coco2 -skip_gameinfo -rompath ./bin -debug .PHONY: mame3 mame3d mame3: bin/coco3.zip mame coco3 -skip_gameinfo -rompath ./bin mame3d: bin/coco3.zip mame coco3 -skip_gameinfo -rompath ./bin -debug .PHONY: mame2b mame2bd mame2b: bin/coco2b.zip mame coco2b -skip_gameinfo -rompath ./bin mame2bd: bin/coco2b.zip mame coco2b -skip_gameinfo -rompath ./bin -debug