view src/defs.s @ 77:ba559f231929

Initial modification for number parser that handles floats and ints
author William Astle <lost@l-w.ca>
date Thu, 10 Aug 2023 00:24:52 -0600
parents 2d52cd154ed1
children bb50ac9fdf37
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                *pragmapush list
                *pragma list
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; Various constants
console_curdel  equ 10                          ; delay between cursor blink cycles
keyb_bufflen    equ 64                          ; keyboard ring buffer length
keyb_repdeli    equ 40                          ; ticks before initial repeat (2/3 s)
keyb_repdelr    equ 6                           ; 10 repeats per second
keyb_caps       equ 0x80                        ; capslock enabled
keyb_alt        equ 0x04                        ; alt pressed
keyb_ctrl       equ 0x02                        ; ctrl pressed
keyb_shift      equ 0x01                        ; shift pressed
linebuffsize    equ 0x100                       ; the line input buffer (256 bytes)
stringstacknum  equ 20                          ; number of entries on the anonymous string descriptor stack
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; Data structure used for calculations. Calculations are handled via structurs called value accumulators. A value
; accumulator consists of a data type flag (at the end of the structure) and a data area whose layout varies based
; on the actual data type. The layouts for each value type are described below.
;
; A value type that is NULL (not set to anything) has type 0 (valtype_none) and the rest should be zero.
;
; A value accumulator has the following structure for floating point:
; Offset        Length          Contents
; 0             1               fp exponent
; 1             4               fp mantissa
; 5             1               fp sign
; 6             1               value type
;
; A value accumulator has the following structure for integers:
; Offset        Length          Contents
; 0             1               *unsued*
; 1             4               integer value (two's complement)
; 5             1               *unused*
; 6             1               value type
;
; A value accumulator has the following structure for a string:
; Offset        Length          Contents
; 0             2               string length
; 2             2               *reserved for string data pointer expansion, must be zero*
; 4             2               string data pointer
; 6             1               value type
;
; Value type constants
valtype_none    equ 0                           ; unknown value type
valtype_int     equ 1                           ; integer (32 bit) value (signed)
valtype_float   equ 2                           ; float type (40 bit) value
valtype_string  equ 3                           ; string type (16 bit length, 16(32) bit data pointer
; Value accumulator structure definitions
;
; Notes:
;
; Much code using value accumulators depends on the specific layout of this structure so reorganizing it is dangerous.
; Notably, the integer value and floating point mantissa must be at the same offset.
val.type        equ 6                           ; value type offset
val.fpexp       equ 0                           ; fp exponent offset
val.fpmant      equ 1                           ; fp mantissa offset
val.fpsign      equ 5                           ; fp sign offset
val.int         equ 1                           ; integer offset
val.strlen      equ 0                           ; string length offset
val.strptr      equ 4                           ; string data pointer (low word)
val.size        equ 7                           ; size of a value accumulator
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                ifdef COCO3
; GIME INIT0
GIME_COCO       equ 0x80                        ; Set for coco2 compatible mode (video display)
GIME_MMUEN      equ 0x40                        ; Set to enable MMU
GIME_IEN        equ 0x20                        ; GIME IRQ enable
GIME_FEN        equ 0x10                        ; GIME FIRQ enable
GIME_FExx       equ 0x08                        ; Enable constant RAM at 0xFExx (comes from block 0x3f)
GIME_SCS        equ 0x04                        ; Set to enable standard SCS (switches 0xFF5x)
GIME_ROME16     equ 0x00                        ; 16K internal, 16K external ROM mode
GIME_ROME32     equ 0x03                        ; 32K external ROM
GIME_ROMI32     equ 0x02                        ; 32K internal ROM
; GIME INIT1
GIME_TMRFAT     equ 0x20                        ; TIMER ticks approx every 279.365 ns
GIME_TMRSLOW    equ 0x00                        ; TIMER ticks approx every 63.695 µs
GIME_TASK0      equ 0x00                        ; MMU task 0
GIME_TASK1      equ 0x01                        ; MMU task 1
; GIME interrupt enable/status bits
GIME_ITIMER     equ 0x20                        ; TIMER interrupt (timer reaches 0)
GIME_IHBORD     equ 0x10                        ; HSYNC interrupt (falling edge)
GIME_IVBORD     equ 0x08                        ; VSYNC interrupt (falling edge)
GIME_ISERIAL    equ 0x04                        ; Falling edge of signal on pin 4 of serial port
GIME_IKEYBOARD  equ 0x02                        ; Interrupt if a 0 bit appears on bits 6-0 of PIA0.DA
GIME_ICART      equ 0x01                        ; Interrupt on falling edge of pin 8 of cartridge port
; GIME VMODE
GIME_BP         equ 0x80                        ; enable bit plane mode
GIME_BPI        equ 0x20                        ; colour burst phase inversion (composite output only)
GIME_MONO       equ 0x10                        ; disable colour burst (composite output only)
GIME_H50        equ 0x08                        ; set to 50Hz operation
GIME_LPR1       equ 0x00                        ; one line per row
GIME_LPR2       equ 0x02                        ; two lines per row (also works on graphics)
GIME_LPR8       equ 0x03                        ; 8 lines per row
GIME_LPR9       equ 0x04                        ; 9 lines per row
GIME_LPR10      equ 0x05                        ; 10 lines per row
GIME_LPR11      equ 0x06                        ; 11 lines per row
GIME_LPRINF     equ 0x07                        ; "infinite" lines per row
; GIME VRES
GIME_LPF192     equ 0x00                        ; 192 lines on screen
GIME_LPF200     equ 0x40                        ; 200 lines on screen (actually 199 due to hardware bug)
GIME_LPF225     equ 0x60                        ; 225 lines on screen
GIME_BPR16      equ 0x00                        ; 16 bytes per row
GIME_BPR20      equ 0x04                        ; 20 bytes per row
GIME_BPR32      equ 0x08                        ; 32 bytes per row
GIME_BPR40      equ 0x0c                        ; 40 bytes per row
GIME_BPR64      equ 0x10                        ; 64 bytes per row
GIME_BPR80      equ 0x14                        ; 80 bytes per row
GIME_BPR128     equ 0x18                        ; 128 bytes per row
GIME_BPR160     equ 0x1c                        ; 160 bytes per row
GIME_TXT32      equ 0x00                        ; 32 characters per row
GIME_TXT40      equ 0x04                        ; 40 characters per row
GIME_TXT64      equ 0x10                        ; 64 characters per row
GIME_TXT80      equ 0x14                        ; 80 characters per row
GIME_BPP1       equ 0x00                        ; 1 bit per pixel
GIME_BPP2       equ 0x01                        ; 2 bits per pixel
GIME_BPP4       equ 0x02                        ; 4 bits per pixel
GIME_TXTATTR    equ 0x01                        ; text attributes enabled
                endc
                ifdef COCO3
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; Stuff on the fixed memory page
                org 0xfe00
                rmb 0xed                        ; unused
INT.FLAG        rmb 1                           ; validity flag
INT.SWI3        rmb 3                           ; SWI3 bounce vector
INT.SWI2        rmb 3                           ; SWI2 bounce vector
INT.FIRQ        rmb 3                           ; FIRQ bounce vector
INT.IRQ         rmb 3                           ; IRQ bounce vector
INT.SWI         rmb 3                           ; SWI bounce vector
INT.NMI         rmb 3                           ; NMI bounce vector
                endc
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; Hardware definitions for the I/O page
                org 0xff00
PIA0            equ *                           ; Keyboard PIA
PIA0.DA         rmb 1                           ; PIA0 data/direction A
PIA0.CA         rmb 1                           ; PIA0 control A
PIA0.DB         rmb 1                           ; PIA0 data/direction B
PIA0.CB         rmb 1                           ; PIA0 control B
                rmb 28                          ; mirror images of PIA0
PIA1            equ *                           ; DA/misc stuff
PIA1.DA         rmb 1                           ; PIA1 data/direction A
PIA1.CA         rmb 1                           ; PIA1 control A
PIA1.DB         rmb 1                           ; PIA1 data/direction B
PIA1.CB         rmb 1                           ; PIA1 control B
                rmb 28                          ; mirror images of PIA1
                rmb 16                          ; SCS/Disk controller
                rmb 16                          ; second half of SCS area
                rmb 32                          ; miscelaneous hardware
                ifdef COCO3
                rmb 16                          ; *reserved* (unused but the GIME drives them)
GIME.INIT0      rmb 1                           ; basic GIME system config
GIME.INIT1      rmb 1                           ; MMU task and timer rate
GIME.IRQ        rmb 1                           ; GIME IRQ enable/status register
GIME.FIRQ       rmb 1                           ; GIME FIRQ enable/status register
GIME.TIMER      rmb 2                           ; GIME programmable timer
                rmb 2                           ; *reserved*
GIME.VMODE      rmb 1                           ; GIME video mode setting
GIME.VRES       rmb 1                           ; GIME video resolution setting
                rmb 1                           ; *reserved* (used for MMU expansion on some memory boards)
GIME.BORDER     rmb 1                           ; GIME border colour
GIME.VSCROLL    rmb 1                           ; vertical scroll offset register/VDG screen mode variation
GIME.VOFFSET    rmb 2                           ; address of video memory (8 byte increments)
GIME.HOFFSET    rmb 1                           ; horizontal scroll offset
GIME.MMU        equ *                           ; MMU registers (two tasks)
GIME.MMU0       rmb 8                           ; MMU task 0
GIME.MMU1       rmb 8                           ; MMU task 1
GIME.PALETTE    rmb 16                          ; Palette registers
                else
                rmb 64                          ; unused on Coco 1/2 (GIME on Coco 3)
                endc
SAMREG          equ *                           ; the SAM configuration register
SAM.V0CLR       rmb 1                           ; SAM video mode bits
SAM.V0SET       rmb 1
SAM.V1CLR       rmb 1
SAM.V1SET       rmb 1
SAM.V2CLR       rmb 1
SAM.V2SET       rmb 1
SAM.F0CLR       rmb 1                           ; SAM screen address bits
SAM.F0SET       rmb 1
SAM.F1CLR       rmb 1
SAM.F1SET       rmb 1
SAM.F2CLR       rmb 1
SAM.F2SET       rmb 1
SAM.F3CLR       rmb 1
SAM.F3SET       rmb 1
SAM.F4CLR       rmb 1
SAM.F4SET       rmb 1
SAM.F5CLR       rmb 1
SAM.F5SET       rmb 1
SAM.F6CLR       rmb 1
SAM.F6SET       rmb 1
SAM.P1CLR       rmb 1                           ; SAM "page 1" selection (or extra memory type flag)
SAM.P1SET       rmb 1
SAM.R0CLR       rmb 1                           ; SAM R0 bit (address dependent speedup, not used on Coco3)
SAM.R0SET       rmb 1
SAM.R1CLR       rmb 1                           ; SAM R1 bit (full speedup/coco 3 speedup)
SAM.R1SET       rmb 1
SAM.M0CLR       rmb 1                           ; SAM M0/M1 bits (memory type, not used on Coco3)
SAM.M0SET       rmb 1
SAM.M1CLR       rmb 1
SAM.M1SET       rmb 1
SAM.TYCLR       rmb 1                           ; force ROM mode (map type 0)
SAM.TYSET       rmb 1                           ; set RAM mode (map type 1)
                rmb 18                          ; *MPU reserved*
CPU.SWI3        rmb 2                           ; CPU SWI3 vector
CPU.SWI2        rmb 2                           ; CPU SWI2 vector
CPU.FIRQ        rmb 2                           ; CPU FIRQ vector
CPU.IRQ         rmb 2                           ; CPU IRQ vector
CPU.SWI         rmb 2                           ; CPU SWI vector
CPU.NMI         rmb 2                           ; CPU NMI vector
CPU.RESET       rmb 2                           ; CPU RESET/startup vector
                *pragmapop list