view src/lwbasic.s @ 70:eb7c96671f5b

Add some infrastructure for value handling This adds some infrastructure for value handling including converting an integer to floating point and the value accumulator structure. This also converts some existing code to the new value accumulator structure.
author William Astle <lost@l-w.ca>
date Sun, 02 Jul 2023 01:58:58 -0600
parents a3c4183f28e0
children f4b2406d7352
line wrap: on
line source

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; LWBasic Version 0.1
; Copyright © 2022 Lost Wizard Enterprises Incorporated
;
; This is LWBasic, a replacement Basic ROM system for the TRS-80 Color Computer which
; is most definitely not binary compatible with the stock ROMs.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                *pragmapush list
                *pragma nolist
                *pragma noexpandcond
                *pragma cescapes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;                
; Utility macros
;
; skip next byte; flags preserved
skip1           macro noexpand
                fcb 0x21                        ; opcode for BRN
                endm
; skip next byte and load nonzero to A
skip1lda        macro noexpand
                fcb 0x86                        ; opcode for LDA immediate
                endm
; skip next byte and load nonzero to B
skip1ldb        macro noexpand
                fcb 0xc6                        ; opcoe for LDB immediate
                endm
; skip next 2 bytes; clobbers flags
skip2           macro noexpand
                fcb 0x8c                        ; opcode for CMPX immediate
                endm
                *pragmapop list
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Various constants
console_curdel  equ 10                          ; delay between cursor blink cycles
keyb_bufflen    equ 64                          ; keyboard ring buffer length
keyb_repdeli    equ 40                          ; ticks before initial repeat (2/3 s)
keyb_repdelr    equ 6                           ; 10 repeats per second
keyb_caps       equ 0x80                        ; capslock enabled
keyb_alt        equ 0x04                        ; alt pressed
keyb_ctrl       equ 0x02                        ; ctrl pressed
keyb_shift      equ 0x01                        ; shift pressed
linebuffsize    equ 0x100                       ; the line input buffer (256 bytes)
stringstacknum  equ 20                          ; number of entries on the anonymous string descriptor stack
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Data structure used for calculations. Calculations are handled via structurs called value accumulators. A value
; accumulator consists of a data type flag (at the end of the structure) and a data area whose layout varies based
; on the actual data type. The layouts for each value type are described below.
;
; A value type that is NULL (not set to anything) has type 0 (valtype_none) and the rest should be zero.
;
; A value accumulator has the following structure for floating point:
; Offset        Length          Contents
; 0             1               fp exponent
; 1             4               fp mantissa
; 5             1               fp sign
; 6             1               value type
;
; A value accumulator has the following structure for integers:
; Offset        Length          Contents
; 0             1               *unsued*
; 1             4               integer value (two's complement)
; 5             1               *unused*
; 6             1               value type
;
; A value accumulator has the following structure for a string:
; Offset        Length          Contents
; 0             2               string length
; 2             2               *reserved for string data pointer expansion, must be zero*
; 4             2               string data pointer
; 6             1               value type
;
; Value type constants
valtype_none    equ 0                           ; unknown value type
valtype_int     equ 1                           ; integer (32 bit) value (signed)
valtype_float   equ 2                           ; float type (40 bit) value
valtype_string  equ 3                           ; string type (16 bit length, 16(32) bit data pointer
; Value accumulator structure definitions
val.type        equ 6                           ; value type offset
val.fpexp       equ 0                           ; fp exponent offset
val.fpmant      equ 1                           ; fp mantissa offset
val.fpsign      equ 5                           ; fp sign offset
val.int         equ 1                           ; integer offset
val.strlen      equ 0                           ; string length offset
val.strptr      equ 4                           ; string data pointer (low word)
val.size        equ 7                           ; size of a value accumulator
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                ifdef COCO3
; GIME INIT0
GIME_COCO       equ 0x80                        ; Set for coco2 compatible mode (video display)
GIME_MMUEN      equ 0x40                        ; Set to enable MMU
GIME_IEN        equ 0x20                        ; GIME IRQ enable
GIME_FEN        equ 0x10                        ; GIME FIRQ enable
GIME_FExx       equ 0x08                        ; Enable constant RAM at 0xFExx (comes from block 0x3f)
GIME_SCS        equ 0x04                        ; Set to enable standard SCS (switches 0xFF5x)
GIME_ROME16     equ 0x00                        ; 16K internal, 16K external ROM mode
GIME_ROME32     equ 0x03                        ; 32K external ROM
GIME_ROMI32     equ 0x02                        ; 32K internal ROM
; GIME INIT1
GIME_TMRFAT     equ 0x20                        ; TIMER ticks approx every 279.365 ns
GIME_TMRSLOW    equ 0x00                        ; TIMER ticks approx every 63.695 µs
GIME_TASK0      equ 0x00                        ; MMU task 0
GIME_TASK1      equ 0x01                        ; MMU task 1
; GIME interrupt enable/status bits
GIME_ITIMER     equ 0x20                        ; TIMER interrupt (timer reaches 0)
GIME_IHBORD     equ 0x10                        ; HSYNC interrupt (falling edge)
GIME_IVBORD     equ 0x08                        ; VSYNC interrupt (falling edge)
GIME_ISERIAL    equ 0x04                        ; Falling edge of signal on pin 4 of serial port
GIME_IKEYBOARD  equ 0x02                        ; Interrupt if a 0 bit appears on bits 6-0 of PIA0.DA
GIME_ICART      equ 0x01                        ; Interrupt on falling edge of pin 8 of cartridge port
; GIME VMODE
GIME_BP         equ 0x80                        ; enable bit plane mode
GIME_BPI        equ 0x20                        ; colour burst phase inversion (composite output only)
GIME_MONO       equ 0x10                        ; disable colour burst (composite output only)
GIME_H50        equ 0x08                        ; set to 50Hz operation
GIME_LPR1       equ 0x00                        ; one line per row
GIME_LPR2       equ 0x02                        ; two lines per row (also works on graphics)
GIME_LPR8       equ 0x03                        ; 8 lines per row
GIME_LPR9       equ 0x04                        ; 9 lines per row
GIME_LPR10      equ 0x05                        ; 10 lines per row
GIME_LPR11      equ 0x06                        ; 11 lines per row
GIME_LPRINF     equ 0x07                        ; "infinite" lines per row
; GIME VRES
GIME_LPF192     equ 0x00                        ; 192 lines on screen
GIME_LPF200     equ 0x40                        ; 200 lines on screen (actually 199 due to hardware bug)
GIME_LPF225     equ 0x60                        ; 225 lines on screen
GIME_BPR16      equ 0x00                        ; 16 bytes per row
GIME_BPR20      equ 0x04                        ; 20 bytes per row
GIME_BPR32      equ 0x08                        ; 32 bytes per row
GIME_BPR40      equ 0x0c                        ; 40 bytes per row
GIME_BPR64      equ 0x10                        ; 64 bytes per row
GIME_BPR80      equ 0x14                        ; 80 bytes per row
GIME_BPR128     equ 0x18                        ; 128 bytes per row
GIME_BPR160     equ 0x1c                        ; 160 bytes per row
GIME_TXT32      equ 0x00                        ; 32 characters per row
GIME_TXT40      equ 0x04                        ; 40 characters per row
GIME_TXT64      equ 0x10                        ; 64 characters per row
GIME_TXT80      equ 0x14                        ; 80 characters per row
GIME_BPP1       equ 0x00                        ; 1 bit per pixel
GIME_BPP2       equ 0x01                        ; 2 bits per pixel
GIME_BPP4       equ 0x02                        ; 4 bits per pixel
GIME_TXTATTR    equ 0x01                        ; text attributes enabled
                endc
                ifdef COCO3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Stuff on the fixed memory page
                org 0xfe00
                rmb 0xed                        ; unused
INT.FLAG        rmb 1                           ; validity flag
INT.SWI3        rmb 3                           ; SWI3 bounce vector
INT.SWI2        rmb 3                           ; SWI2 bounce vector
INT.FIRQ        rmb 3                           ; FIRQ bounce vector
INT.IRQ         rmb 3                           ; IRQ bounce vector
INT.SWI         rmb 3                           ; SWI bounce vector
INT.NMI         rmb 3                           ; NMI bounce vector
                endc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Hardware definitions for the I/O page
                org 0xff00
PIA0            equ *                           ; Keyboard PIA
PIA0.DA         rmb 1                           ; PIA0 data/direction A
PIA0.CA         rmb 1                           ; PIA0 control A
PIA0.DB         rmb 1                           ; PIA0 data/direction B
PIA0.CB         rmb 1                           ; PIA0 control B
                rmb 28                          ; mirror images of PIA0
PIA1            equ *                           ; DA/misc stuff
PIA1.DA         rmb 1                           ; PIA1 data/direction A
PIA1.CA         rmb 1                           ; PIA1 control A
PIA1.DB         rmb 1                           ; PIA1 data/direction B
PIA1.CB         rmb 1                           ; PIA1 control B
                rmb 28                          ; mirror images of PIA1
                rmb 16                          ; SCS/Disk controller
                rmb 16                          ; second half of SCS area
                rmb 32                          ; miscelaneous hardware
                ifdef COCO3
                rmb 16                          ; *reserved* (unused but the GIME drives them)
GIME.INIT0      rmb 1                           ; basic GIME system config
GIME.INIT1      rmb 1                           ; MMU task and timer rate
GIME.IRQ        rmb 1                           ; GIME IRQ enable/status register
GIME.FIRQ       rmb 1                           ; GIME FIRQ enable/status register
GIME.TIMER      rmb 2                           ; GIME programmable timer
                rmb 2                           ; *reserved*
GIME.VMODE      rmb 1                           ; GIME video mode setting
GIME.VRES       rmb 1                           ; GIME video resolution setting
                rmb 1                           ; *reserved* (used for MMU expansion on some memory boards)
GIME.BORDER     rmb 1                           ; GIME border colour
GIME.VSCROLL    rmb 1                           ; vertical scroll offset register/VDG screen mode variation
GIME.VOFFSET    rmb 2                           ; address of video memory (8 byte increments)
GIME.HOFFSET    rmb 1                           ; horizontal scroll offset
GIME.MMU        equ *                           ; MMU registers (two tasks)
GIME.MMU0       rmb 8                           ; MMU task 0
GIME.MMU1       rmb 8                           ; MMU task 1
GIME.PALETTE    rmb 16                          ; Palette registers
                else
                rmb 64                          ; unused on Coco 1/2 (GIME on Coco 3)
                endc
SAMREG          equ *                           ; the SAM configuration register
SAM.V0CLR       rmb 1                           ; SAM video mode bits
SAM.V0SET       rmb 1
SAM.V1CLR       rmb 1
SAM.V1SET       rmb 1
SAM.V2CLR       rmb 1
SAM.V2SET       rmb 1
SAM.F0CLR       rmb 1                           ; SAM screen address bits
SAM.F0SET       rmb 1
SAM.F1CLR       rmb 1
SAM.F1SET       rmb 1
SAM.F2CLR       rmb 1
SAM.F2SET       rmb 1
SAM.F3CLR       rmb 1
SAM.F3SET       rmb 1
SAM.F4CLR       rmb 1
SAM.F4SET       rmb 1
SAM.F5CLR       rmb 1
SAM.F5SET       rmb 1
SAM.F6CLR       rmb 1
SAM.F6SET       rmb 1
SAM.P1CLR       rmb 1                           ; SAM "page 1" selection (or extra memory type flag)
SAM.P1SET       rmb 1
SAM.R0CLR       rmb 1                           ; SAM R0 bit (address dependent speedup, not used on Coco3)
SAM.R0SET       rmb 1
SAM.R1CLR       rmb 1                           ; SAM R1 bit (full speedup/coco 3 speedup)
SAM.R1SET       rmb 1
SAM.M0CLR       rmb 1                           ; SAM M0/M1 bits (memory type, not used on Coco3)
SAM.M0SET       rmb 1
SAM.M1CLR       rmb 1
SAM.M1SET       rmb 1
SAM.TYCLR       rmb 1                           ; force ROM mode (map type 0)
SAM.TYSET       rmb 1                           ; set RAM mode (map type 1)
                rmb 18                          ; *MPU reserved*
CPU.SWI3        rmb 2                           ; CPU SWI3 vector
CPU.SWI2        rmb 2                           ; CPU SWI2 vector
CPU.FIRQ        rmb 2                           ; CPU FIRQ vector
CPU.IRQ         rmb 2                           ; CPU IRQ vector
CPU.SWI         rmb 2                           ; CPU SWI vector
CPU.NMI         rmb 2                           ; CPU NMI vector
CPU.RESET       rmb 2                           ; CPU RESET/startup vector
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Start of memory which has the direct page and other data.
                org 0
dpstart         equ *                           ; start of direct page
zero            rmb 2                           ; constant zero word used for faster zeroing of 16 bit registers
binval          rmb 2                           ; arbitary binary value, usually a line number or integer
memtop          rmb 2                           ; absolute top of memory in 64K memory map
memsize         rmb 2                           ; top of memory not reserved
freetop         rmb 2                           ; top of free memory (bottom of string space)
stringtab       rmb 2                           ; bottom of used string space
stackptr        rmb 2                           ; bottom of the "stack frame" stack (the actual stack is below here)
progtext        rmb 2                           ; pointer to start of program text
vartab          rmb 2                           ; pointer to start of integer scalars
objecttab       rmb 2                           ; pointer to start of arrays and other variable sized objects
freestart       rmb 2                           ; pointer to start of unallocated memory
readlinenoecho  rmb 1                           ; if nonzero, the readline routine won't echo its input
console_curptr  rmb 2                           ; current cursor pointer for console driver
console_blnkdel rmb 1                           ; cursor blink delay
console_truelc  rmb 1                           ; set to nonzero if the console supports true lower case (gfx, etc.)
filenum         rmb 1                           ; current input/output channel
fileeof         rmb 1                           ; flag for whether last read detected EOF
keyb_flags      rmb 1                           ; shift flags for the keyboard
keyb_joystate   rmb 1                           ; joystick button state
keyb_repdel     rmb 1                           ; repeat delay
keyb_curscan    rmb 1                           ; current repeating scan code
keyb_buffw      rmb 2                           ; keyboard ring buffer write pointer
keyb_buffr      rmb 2                           ; keyboard ring buffer read pointer
curline         rmb 2                           ; pointer to current line
contline        rmb 2                           ; pointer to line for CONT
contstmt        rmb 2                           ; interpretation pointer for CONT
curstmt         rmb 2                           ; start of statement currently being interpreted
endflag         rmb 1                           ; 00 = END, FF = STOP
stringstackptr  rmb 2                           ; anonymous string descriptor stack pointer
tok_skipkw      rmb 1                           ; flag for when skipping an unrecognized keyword
tok_skipdt      rmb 1                           ; flag for when processing DATA
tok_kwtype      rmb 1                           ; primary/secondary type flag for tokens
tok_kwnum       rmb 1                           ; the actual token number
tok_kwmatchl    rmb 1                           ; the length of the best match during lookup
tok_kwmatch     rmb 2                           ; the current best matched token number
val0            rmb val.size                    ; value accumulator 0
val1            rmb val.size                    ; value accumulator 1
                rmb 0x71-*                      ; align RSTFLG/RSTVEC for stock ROM compatibility
RSTFLG          rmb 1                           ; 0x55 if RSTVEC is valid
RSTVEC          rmb 2                           ; points to warm start routine (must start with NOP)
inputptr        rmb 2                           ; pointer to current program execution location
                rmb 0x100-*                     ; make sure the stuff that isn't direct page is outside of it
SW3VEC          rmb 3                           ; SWI3 vector (for compatibility)
SW2VEC          rmb 3                           ; SWI2 vector (for compatibility)
SWIVEC          rmb 3                           ; SWI vector (for compatibility)
NMIVEC          rmb 3                           ; NMI vector (for compatibility)
IRQVEC          rmb 3                           ; IRQ vector (for compatibility)
FRQVEC          rmb 3                           ; FIRQ vector (for compatibility)
keyb_state      rmb 8                           ; rollover table state
keyb_buff       rmb keyb_bufflen                ; the keyboard ring buffer
linebuff        rmb linebuffsize                ; the line input buffer
tokebuff        rmb linebuffsize+50             ; make it as long as line buffer plus a margin
stringstack     rmb 5*stringstacknum            ; reserve space for the anonymous string descriptor stack           
stringstackend  equ *                           ; end of string stack buffer
                ifne *&0x1ff
                rmb 0x200-(*&0x1ff)
                endc
textscreen      rmb 0x200                       ; the actual text screen (must be on 512 byte alignment)
heapstart       equ *                           ; start of dynamically allocated stuff
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The heap has the following items in order:
;
; Program text: preceded by a NUL and pointed to by progtext
; Variable table: pointed to by vartab; contains records for all scalar and array variables
; Free space: unused memory between the object table and the stack; pointed to by freestart
; The stack: grows downward from the bottom of string space, pointed to by the stack pointer, obviously
; String space: garbage collected non-constant string data pointed to by freetop
; Reserved memory: immediately above string space; pointed to by memsize
; Actual top of RAM: top of reserved memory; pointed to by memtop
;
; The variable table consists of several symbol tables defined as follows:
;
; Pointer       Size of entry   Variable types
; vartabint     4               Integer scalars
; vartablong    6               Long integer scalars
; vartabfloat   7               Floating point scalars
; vartabstring  6               String scalars
;
; Each entry starts with 2 bytes for the variable name followed by the data payload.
                org 0x8000                      ; the hardware puts the ROMs here; it's not negotiable
ROMSTART        equ *
START           orcc #0x50                      ; make sure interrupts are disabled if we come here in an unusual way
                ifdef COCO3
                ldu #gime_inite                 ; point to end of GIME initializer
                ldx #GIME.INIT0+(gime_inite-gime_init) ; point to end of GIME registers
                ldb #gime_inite-gime_init       ; number of bytes to transfer
initc0          lda ,-u                         ; copy byte to GIME (count down so we init MMU before turning it on)
                sta ,-x
                decb                            ; done?
                bne initc0                      ; brif not
                endc
                ldd #0xff34                     ; initizer for below
                tfr a,dp                        ; set DP to I/O page
                setdp 0xff                      ; tell assembler about DP value
                clr PIA0.CA                     ; set PIA0 A to direction mode
                clr PIA0.CB                     ; set PIA0 B to direction mode
                clr PIA0.DA                     ; set PIA0 A to all inputs (comparator, keyboard rows)
                sta PIA0.DB                     ; set PIA0 B to all outputs (keyboard columns)
                stb PIA0.CA                     ; set PIA0 A to data mode, interrupt disabled, MUX to source 0
                stb PIA0.CB                     ; set PIA0 B to data mode, interrupt disabled, MUX to source 0
                clr PIA1.CA                     ; set PIA1 A to direction mode
                clr PIA1.CB                     ; set PIA1 B to direction mode
                deca                            ; set PIA1 A bits 7-1 output (DAC, RS232), 0 input (cassette)
                sta PIA1.DA
                lda #0xf8                       ;* set PIA1 B bits 7-3 output (VDG stuff), 2-0 input (single bit sound,
                sta PIA1.DB                     ;* RS232 input, ram size input)
                stb PIA1.CA                     ; set PIA1 A to data mode, interrupt disabled, cassette motor off
                stb PIA1.CB                     ; set PIA1 B to data mode, interrupt disabled, sound off
                lda #2                          ; set RS232 output to "marking" (stop bit)
                sta PIA1.DA
                lda #16                         ; clear 16 SAM register bits
                ldu #SAMREG                     ; point to SAM register bits
init0           sta ,u++                        ; clear SAM bit
                deca                            ; done all?
                bne init0                       ; brif not
; set the SAM to point to the text screen, which the code will handle at any
; arbitrary 512 byte aligned address in memory
                ifne (textscreen)&0x200
                sta SAM.F0SET
                endc
                ifne (textscreen)&0x400
                sta SAM.F1SET
                endc
                ifne (textscreen)&0x800
                sta SAM.F2SET
                endc
                ifne (textscreen)&0x1000
                sta SAM.F3SET
                endc
                ifne (textscreen)&0x2000
                sta SAM.F4SET
                endc
                ifne (textscreen)&0x4000
                sta SAM.F5SET
                endc
                ifne (textscreen)&0x8000
                sta SAM.F6SET
                endc
                ifdef COCO2B
; The following SAM configuration sequence is different from the one in the usual
; one used by the earlier models of the Coco because the Coco2B has the '785 variant
; of the SAM instead of the '783 variant. The '785 variant supports 16Kx4 RAMs which
; are used in Coco2B systems. Hence why there is a different version of this ROM
; just for the Coco2B.
                clr PIA0.DB                     ; strobe RAM size low
                ldb #4                          ; is input low?
                bitb PIA1.DB
                beq init1                       ; brif not
                sta SAM.M0SET                   ; program SAM for 16Kx4 RAMs
                sta SAM.P1SET
                skip2
init1           sta SAM.M1SET                   ; program SAM for 64Kx1 RAMs
                else
                ifndef COCO3
; Detect the installed memory size so the SAM ('783 variant) can be correctly
; programmed for the installed memory. Note that this sequence is replaced with
; a different one for the Coco2B which has the '785 variant of the SAM.
                ldb #0xff                       ; strobe RAM size high
                stb PIA0.DB
                ldb #4                          ; mask for ram size check
                bitb PIA1.DB                    ; is the bit set on ram size input?
                beq init2                       ; brif not - 4Kx1 RAMs
                sta PIA0.DB                     ; clear RAM size output to see what happens (A is 0 from above)
                bitb PIA1.DB                    ; is it set now?
                beq init1                       ; brif not - 64Kx1 RAMs
                leau -2,u                       ; adjust pointer so we set the other RAM size bit for the SAM (16Kx1)
init1           sta -3,u                        ; set M0 (16Kx1) or M1 (64Kx1)
                endc
                endc
init2           tfr a,dp                        ; set DP to bottom of memory (A is 0 from above)
                setdp 0                         ; tell assembler about it
                lds #textscreen                 ; put the stack just below the text screen
                ifdef COCO3
; Check if we need to do a ROM/RAM copy, which will happen if the interrupt vectors are
; not flagged valid OR the reset vector isn't valid
                ldb INT.FLAG                    ; are the bounce vectors valid?
                cmpb #0x55
                bne initc4                      ; brif not - do ROM/RAM copy
                ldb RSTFLG                      ; is reset vector valid?
                bne initc2                      ; brif not - check secondary location
                ldx RSTVEC                      ; get reset vector
                ldb ,x                          ; is it valid?\
                cmpb #0x12
                bne initc2                      ; brif not
initc1          jmp ,x                          ; transfer control to warm start routine
initc2          clr GIME.MMU0                   ; check again with block 0 in the direct page
                ldb RSTFLG                      ; get new RSTFLG
                cmpb #0x55                      ; valid?
                bne initc3                      ; brif not
                ldx RSTVEC                      ; get new RSTVEC
                ldb ,x                          ; is it valid?
                cmpb #0x12
                beq initc1                      ; brif so - transfer control
initc3          ldb #0x38                       ; restore MMU
                stb GIME.MMU0
initc4          ldx #initc6                     ; point to helper
                ldu #textscreen                 ; point to text screen
                ldb #initc7-initc6              ; bytes to copy
initc5          lda ,x+                         ; copy byte
                sta ,u+
                decb                            ; done?
                bne initc5                      ; brif not
                ldu #0x8000                     ; point to start of ROM
                jmp textscreen                  ; transfer control to helper in RAM
initc6          sta SAM.TYCLR                   ; drop to ROM mode
                pulu d,x,y,s                    ; grab 8 bytes
                sta SAM.TYSET                   ; go to RAM mode
                pshu d,x,y,s                    ; stick the bytes in RAM
                leau 8,u                        ; move to next 8 bytes
                cmpu #0xfe00                    ; end of stuff to copy?
                blo initc6                      ; brif not
                jmp initc7                      ; go back to mainline
initc7          lds #textscreen                 ; reset stack to somewhere safe
                lda #0x12                       ; activate ROM warm start handler
                sta warmstart
                ldx #INT.FLAG                   ; point to bounce vector destination
                ldu #int_init                   ; point to initializer for bounce vectors
                ldb #int_inite-int_init         ; number of bytes to copy
initc8          lda ,u+                         ; copy byte
                sta ,x+
                decb                            ; done?
                bne initc8                      ; brif not
; now recheck for warm start in case ROM/RAM copy made things valid
                endc
                ldb RSTFLG                      ; is the reset vector valid?
                cmpb #0x55
                bne coldstart                   ; brif not - do cold start
                ldx RSTVEC                      ; get warm start routine pointer
                ldb ,x                          ; does it start with NOP?
                cmpb #0x12
                bne coldstart                   ; brif not - do cold start
                jmp ,x                          ; transfer control to warm start routine
                ifdef COCO3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GIME register initializer
gime_init       fcb GIME_COCO|GIME_MMUEN|GIME_FExx|GIME_SCS|GIME_ROMI32 ; enable MMU, SCS, constant page, internal ROM
                fcb GIME_TASK0                  ; use MMU task 0
                fcb 0                           ; do not enable IRQ sources
                fcb 0                           ; do not enable FIRQ sources
                fdb 0xfff                       ; set timer to max value
                fdb 0                           ; *reserved placeholder*
                fcb 0,0,0,0                     ; SG4 screen settings with black border
                fcb 0x0f,0xe0,0x00,0x00         ; (puts screen in bottom 64K of memory)
                fcb 0x38,0x39,0x3a,0x3b         ; MMU task 0 (bottom of top 64K of RAM)
                fcb 0x3c,0x3d,0x3e,0x3f         ; (ROM shadow must be in 3c...3f)
                fcb 0x38,0x39,0x3a,0x3b         ; MMU task 1 (copy of task 0)
                fcb 0x3c,0x3d,0x3e,0x3f
                fcb 18,54,9,36,63,27,45,38      ; palette values (RGB)
                fcb 0,18,0,63,0,18,0,38
gime_inite      equ *
int_init        fcb 0x55                        ; vectors valid flag
                jmp SW3VEC                      ; bounce to stock ROM compatibility vector
                jmp SW2VEC                      ; bounce to stock ROM compatibility vector
                jmp FRQVEC                      ; bounce to stock ROM compatibility vector
                jmp IRQVEC                      ; bounce to stock ROM compatibility vector
                jmp SWIVEC                      ; bounce to stock ROM compatibility vector
                jmp NMIVEC                      ; bounce to stock ROM compatibility vector
int_inite       equ *
                endc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Cold start handling
coldstart       ldx #dpstart                    ; point to start of direct page
                ldd #0                          ; set up for blanking
coldstart0      std ,x++                        ; blank a couple of bytes
                cmpx #textscreen                ; end of low memory?
                blo coldstart0                  ; brif not
                ifndef COCO3
; This is the memory size detection sequence. This runs through memory starting at the bottom of memory
; and stops when it reaches something that can't be modified successfully. This is basically the same
; algorithm used by the stock ROM. It takes less space than doing a more pointed set of probes. The end
; result will be X pointing to the byte one below the top of RAM. This is intentional to ensure there
; is one writeable byte at the top of string space. Note that X will point to the byte after the end
; of the text screen when we get here.
                ldx #heapstart                  ; point to start of heap
coldstart1      lda 2,x                         ; get original value at test location
                coma                            ; invert all bits
                sta 2,x                         ; write it to the memory location
                cmpa 2,x                        ; did it take?
                bne coldstart2                  ; brif not
                com 2,x                         ; restore memory byte
                leax 1,x                        ; move pointer forward
                bra coldstart1                  ; go check next byte
                else
; For the Coco3, we do not need to concern ourselves about where the top actual memory is so we don't
; bother doing a memory scan in the default 64K memory map. Because we always run from RAM, we can actually
; set the top of memory to the actual top of the 32K space without having to ensure there is an extra byte
; available above the string space.
                ldx #ROMSTART-1                 ; point to top of memory
                endc
coldstart2      stx memtop                      ; save absolute top of memory
                stx memsize                     ; save top of unreserved memory
                stx stringtab                   ; mark string space as empty
                leax -200,x                     ; allocate 200 bytes of string space
                stx freetop                     ; save top of free memory
                clr ,-x                         ; make a hole for the "end of call stack" flag
                stx stackptr                    ; save the new call stack pointer
                leas ,x                         ; put the actual stack below the above
                ldx #heapstart                  ; point to start of free memory
                clr ,x+                         ; put a NUL before the start of the program
                stx progtext                    ; put the start of the program there
                clr ,x+                         ; put a NULL pointer to mark end of program
                clr ,x+
                stx vartab                      ; put start of integer variables at end of program
                stx objecttab                   ; also put the start of large objects there
                stx freestart                   ; mark the start of free memory
                lda #keyb_caps                  ; enable caps lock but disable all other shift states
                sta keyb_flags
                ldx #warmstart                  ; set up warm start handler
                stx RSTVEC
                lda #0x55                       ; activate warm start handler
                sta RSTFLG
                ldd #0x7e3b                     ; opcodes for JMP extended and RTI
                ldx #irqhandler                 ; enable IRQ handler with a JMP at the vector
                sta IRQVEC
                stx IRQVEC+1
                sta FRQVEC                      ; initialize FIRQ handler with JMP
                ldx #firqhandler
                stx FRQVEC+1
                stb NMIVEC                      ; initialize NMI to RTI
                stb SW3VEC                      ; initialize SWI3 to RTI
                stb SW2VEC                      ; initialize SWI2 to RTI
                stb SWIVEC                      ; initialize SWI to RTI
                ldx #greeting                   ; display greeting
                jsr console_outstr
                bra warmstartb                  ; finish up initialization
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Warm start handling
                ifdef COCO3
warmstart       fcb 0xff                        ; set to 0xff to force ROM/RAM copy on reset
                else
warmstart       nop                             ; flag warm start routine as valid
                endc
                jsr console_clear               ; clear screen
                clr filenum                     ; reset I/O channel to the screen
warmstartb      jsr keyb_reset                  ; reset the keyboard
                lda #0x35                       ; enable VSYNC interrupt in PIA
                sta PIA0.CB
                andcc #0xaf                     ; enable interrupts at the cpu
                jmp immediate                   ; go start immediate mode
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; System startup message
; (start with form feed to clear screen; saves 2 bytes over 'jsr console_clear' in cold start)
greeting        fcc '\fLWBASIC VERSION 2022.0\r\n'
                fcc 'COPYRIGHT (C) 2022 BY LOST\r\n'
                fcc 'WIZARD ENTERPRISES INC.\r\n'
                fcn '\n'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Check for BREAK; this needs to check the keyboard directly instead of just using the usual key fetching routine so
; we don't interfere with keyboard buffering if BREAK isn't pressed. We also need to scan the keyboard directly for this
; so we react even if the keyboard buffer is full. If BREAK is pressed, the keyboard buffer is emptied.
breakcheck      lda #0xfb                       ; strobe column for BREAK
                sta PIA0.DB
                clra                            ; clear carry for no BREAK
                lda PIA0.DA                     ; read rows
                bita #0x40                      ; is BREAK down?
                bne breakcheck0                 ; brif not - check for SHIFT-@
                sync                            ; wait for interrupt to scan keyboard
                bsr keyb_clearbuff              ; reset keyboard buffer
                coma                            ; flag BREAK
breakcheck1     rts
breakcheck0     lda #0x7f                       ; check for SHIFT
                sta PIA0.DB
                lda PIA0.DA
                bita #0x40                      ; shift?
                bne breakcheck1                 ; brif not
                lda #0xfe                       ; check for @
                sta PIA0.DB
                lda PIA0.DA
                bita #1                         ; @?
                bne breakcheck1                 ; brif not
                bsr keyb_clearbuff              ; clear buffer
breakcheck2     sync                            ; wait for keyboard to actually be scanned
                bsr keyb_getkey
                bcs breakcheck2                 ; brif no key down
                bra breakcheck                  ; go do the break/pause check dance again
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Empty the keyboard buffer
keyb_clearbuff  ldx #keyb_buff                  ; point to start of buffer
                stx keyb_buffr                  ; set both pointers to the start
                stx keyb_buffw
                rts                
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; IRQ handler
;
; Note that the interrupt flag in the PIA is cleared at the start of the interrupt handler. That means that if it takes
; a long time to process this interrupt, or processing this interrupt was delayed somewhat, it is far less likely that
; an interrupt gets missed. In that case, we may end up re-interrupting immediately on RTI, but it should reduce the
; number of missed interrupts.
irqhandler      lda PIA0.CB                     ; was it VSYNC?
                bmi irqhandler0                 ; brif so
                lda PIA0.DA                     ; clear HSYNC flag so we don't get stuck if it gets enabled
                ifdef COCO3
                lda GIME.IRQ                    ; clear GIME IRQ state flags
                endc
                rti
irqhandler0     lda PIA0.DB                     ; clear VSYNC flag
                clra                            ; make sure DP is pointing to the right place
                tfr a,dp
                lda console_blnkdel             ; is the cursor blinking?
                beq irqhandler1                 ; brif not
                dec console_blnkdel             ; time to cycle cursor?
                bne irqhandler1                 ; brif not
                lda #console_curdel             ; reset blink counter
                sta console_blnkdel
                lda [console_curptr]            ; get character at cursor
                adda #0x10                      ; move to next colour
                ora #0x8f                       ; force it to be a full 4x4 colour block
                sta [console_curptr]            ; update cursor on screen
irqhandler1     bsr keyb_read                   ; go handle the keyboard
                rti
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; FIRQ handler
;
; This handler is present to prevent accidentally enabling the interrupt and thus hanging to system. It may seem to be
; a waste of code space, but consider it a self defense situation.
firqhandler     pshs a                          ; need a scratch register
                ifdef COCO3
                lda GIME.FIRQ                   ; clear GIME FIRQ state flags
                endc
                lda PIA1.DA                     ; clear interrupt flags
                lda PIA1.DB
                lda PIA1.CA                     ; disable interrupts to prevent system hang
                anda #0xfe
                sta PIA1.CA
                lda PIA1.CB
                anda #0xfe
                sta PIA1.CB
                puls a                          ; restore register
                rti
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Console keyboard input driver
;
; Reset the keyboard state, which means clearing the buffer and state flags
keyb_reset      bsr keyb_clearbuff              ; clear keyboard buffer
                lda keyb_flags                  ; reset keyboard state flags but keep capslock
                anda #keyb_caps
                sta keyb_flags
                clr keyb_joystate               ; clear joystick button state
                clr keyb_curscan                ; stop any keyboard repeating
                ldx #0xffff                     ; mark all key state as "unpressed"
                stx keyb_state
                stx keyb_state+2
                stx keyb_state+4
                stx keyb_state+6
                rts
; Read character from keyboard ring buffer; return with C set if buffer empty; this doesn't actually need to have
; interrupts disabled because the interrupt only ever updates the write pointer and then only to increase it. As a
; result, worst case is that we don't detect the contents added to the buffer on this call and have to wait for the
; next.
keyb_getkey     pshs x                          ; save register
                ldx keyb_buffr                  ; get read pointer
                cmpx keyb_buffw                 ; same as write pointer?
                bne keyb_getkey0                ; brif not - we have a result
                coma                            ; set carry for empty buffer
                puls x,pc                       ; restore register and return
keyb_getkey0    lda ,x+                         ; get character from buffer
                cmpx #keyb_buff+keyb_bufflen    ; did we run off end of buffer?
                blo keyb_getkey1                ; brif not
                ldx #keyb_buff                  ; reset to start
keyb_getkey1    stx keyb_buffr                  ; save new read pointer
                andcc #0xfe                     ; flag key retrieved
                puls x,pc                       ; restore register and return
; The PIA reading loop is specifically set up to NOT read PIA0.DB to avoid prematurely clearing the VSYNC interrupt flag
; since that could lead to missing interrupts. Reading PIA0.DA will clear the HSYNC interrupt flag but that's less of a
; problem because that interrupt is basically useless.
;
; As a note, doing the PIA read in a loop ends up using an extra 27 CPU cycles for the BCS instruction. However, it
; saves 70 code bytes. The trade off seems worth it in this case.
;
; Once keyboard state is read, we do the following:
;
; * update the state of SHIFT, CTRL, ALT
; * decode all other keys in a loop
keyb_read0a     pshs b                          ; save flag bit
                ldb a,y                         ; get state flag 
                bitb #0x40                      ; did it change state?
                bne keyb_read0d                 ; brif so
                puls b,pc                       ; clean up and return
keyb_read0d     andb #0xbf                      ; flag it as not changed
                stb a,y
                ldb a,u                         ; get current modifier state
                eorb #0x40                      ; flip the state bit
                stb a,u                         ; save new state flags
                bitb #0x40                      ; Z set if not down
                puls b                          ; get back flag bit
                beq keyb_read0b                 ; brif key is pressed
                comb                            ; invert bit flag
                andb keyb_flags                 ; clear bit in flags
                bra keyb_read0c                 ; finish up
keyb_read0b     orb keyb_flags                  ; set the flag
keyb_read0c     stb keyb_flags                  ; update flags
                rts
keyb_read       leas -9,s                       ; make temporary buffer
                leay 1,s                        ; point to temporary state buffer
                clra                            ;* set to 0xff with C clear; start by strobing no columns for joystick
                deca                            ;* then rotate the 0 bit through to do the actual keyboard columns
                ldu #keyb_state                 ; point to end of keyboard state buffer
                sta PIA0.DB                     ; strobe no columns
                ldb PIA0.DA                     ; get joystick button state
                stb keyb_joystate               ; save it for later when needed
                andb #0x7f                      ; mask off comparator (pretend "button" down)
                stb ,s                          ; save button/comparator state mask
                rola                            ; set up for first column
keyb_read0      sta PIA0.DB                     ; set column strobe
                ldb PIA0.DA                     ; read row data
                eorb ,u+                        ; set bits if state changed
                andb ,s                         ; mask off comparator and active buttons
                stb ,y+                         ; save state change information
                rola                            ; shift to next column
                bcs keyb_read0                  ; brif we haven't done the last column
                sta PIA0.DB                     ; reset column strobe to none
                ldd #0xff00|keyb_shift
                bsr keyb_read0a
                ldd #0xfc00|keyb_ctrl
                bsr keyb_read0a
                ldd #0xfb00|keyb_alt
                bsr keyb_read0a
keyb_read3      ldd #0x0701                     ; initialize bit probe and counter
keyb_read4      leay -1,y                       ; move pointers to next byte
                leau -1,u
keyb_read5      bitb ,y                         ; did this key change state?
                bne keyb_read7                  ; brif so
keyb_read6      adda #8                         ; adjust scan code
                lslb                            ; shift bit probe
                bpl keyb_read5                  ; brif we haven't done all bits
                ldb ,y                          ; update state flags for this byte
                eorb ,u
                stb ,u
                ldb #1                          ; reset bit probe
                anda #0x07                      ; reset scan code
                deca                            ; adjust for next column
                bpl keyb_read4                  ; brif not - do another
                leas 9,s                        ; clean up stack
                ldb keyb_curscan                ; is key repeating?
                bne keyb_read9                  ; brif so
keyb_reada      rts
keyb_read7      bitb ,u                         ; get current state
                bne keyb_read8                  ; brif key pressed (make)
                cmpa keyb_curscan               ; is it the currently repeating key?
                bne keyb_read6                  ; brif not - don't need to do anything
                clr keyb_curscan                ; clear the current repeat
                bra keyb_read6
keyb_read8      sta keyb_curscan                ; set the current scan code that is repeating
                pshs d                          ; save current bit probe and scan code
                ldb #keyb_repdeli               ; intialize repeat delay
                stb keyb_repdel
                bsr keyb_tobuff                 ; decode key to buffer
                puls d                          ; restore scan code and bit probe
                bra keyb_read6                  ; go handle the next bit
keyb_read9      dec keyb_repdel                 ; is it time to repeat it?
                bne keyb_reada                  ; brif not
                ldb #keyb_repdelr               ; reset repeat delay
                stb keyb_repdel
                lda keyb_curscan                ; get current scan code
keyb_tobuff     tsta                            ; @?
                beq keyb_tobuff7                ; brif so
                cmpa #26                        ; is it alpha or @?
                bhi keyb_tobuff6                ; brif not
                ldb keyb_flags                  ; get shift flags
                bitb #keyb_ctrl|keyb_alt        ; ALT or CTRL?
                bne keyb_tobuff4                ; brif one or both
                ora #0x60                       ; make lower case
                bitb #keyb_caps                 ; capslock enabled?
                beq keyb_tobuff0                ; brif not
                eora #0x20                      ; flip to upper case
keyb_tobuff0    bitb #keyb_shift                ; shifted?
                beq keyb_tobuff1                ; brif not
                eora #0x20                      ; flip case if shifted
keyb_tobuff1    ldx keyb_buffw                  ; get write pointer for keyboard buffer
                sta ,x+                         ; put it in the buffer
                cmpx #keyb_buff+keyb_bufflen    ; end of buffer?
                blo keyb_tobuff2                ; brif not
                ldx #keyb_buff                  ; reset pointer to start
keyb_tobuff2    cmpx keyb_buffr                 ; did we run into the read pointer?
                beq keyb_tobuff3                ; brif so - there wasn't room so don't save pointer
                stx keyb_buffw                  ; update the write pointer
keyb_tobuff3    rts
keyb_tobuff4    bitb #keyb_alt                  ; is ALT?
                beq keyb_tobuff1                ; brif not - scan code is CTRL-<letter> code
                ora #0x80                       ; set bit 7 for "ALT" codes
                bitb #keyb_shift                ; shifted?
                beq keyb_tobuff5                ; brif not
                ora #0x20                       ; set bit 5
keyb_tobuff5    bitb #keyb_ctrl                 ; ctrl?
                beq keyb_tobuff1                ; brif not - stash it in the buffer
                ora #0x40                       ; set bit 6 for "ctrl
                bra keyb_tobuff1                ; stash it the buffer
keyb_tobuff6    suba #26                        ; codes above 26 down to 1; @ will be 0
keyb_tobuff7    cmpa #6                         ; is it "0"?
                bne keyb_tobuff8                ; brif not
                ldb keyb_flags                  ; get shift flags
                bitb #keyb_shift|keyb_ctrl      ; CTRL-0 or SHIFT-0?
                beq keyb_tobuff8                ; brif not - not "capslock"
                eorb #keyb_caps                 ; flip the capslock state
                stb keyb_flags
keyb_tobuffa    rts                             ; and don't put it in the buffer
keyb_tobuff8    cmpa #25                        ; is it at or above ALT?
                blo keyb_tobuff9                ; brif not
                suba #2                         ; close gap for ALT/CTRL
keyb_tobuff9    ldb #8                          ;* 8 codes; multiply by 8 and move to B
                mul                             ;*
                ldx #keyb_codetab               ; point to special code table
                abx                             ; now X points to the base entry in the table
                ldb keyb_flags                  ; get shift flags
                andb #keyb_shift|keyb_ctrl|keyb_alt ; keep only shift/ctrl/alt
                lda b,x                         ; fetch key code
                beq keyb_tobuffa                ; brif no code to return
                bra keyb_tobuff1                ; go stash it in the buffer
; This is the keyboard code table; there are 8 bytes per entry in the following order:
; 0: unmodified
; 1: shift
; 2: ctrl
; 3: ctrl-shift
; 4: alt
; 5: alt-shift
; 6: alt-ctrl
; 7: alt-ctrl-shift
;
; No entries for ALT, CTRL, SHIFT, or letters
keyb_codetab    fcb 0x40,0x13,0x40,0x40,0x80,0xa0,0xc0,0xe0     ; @
                fcb 0x5e,0x5f,0x00,0x00,0x00,0x00,0x00,0x00     ; <UP>
                fcb 0x0a,0x5b,0x00,0x00,0x00,0x00,0x00,0x00     ; <DOWN>
                fcb 0x08,0x15,0x00,0x00,0x00,0x00,0x00,0x00     ; <LEFT>
                fcb 0x09,0x5d,0x00,0x00,0x00,0x00,0x00,0x00     ; <RIGHT>
                fcb 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20     ; <SPACE>
                fcb 0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00     ; 0 (shift/ctrl variants shadowed above)
                fcb 0x31,0x21,0x00,0x00,0x00,0x00,0x00,0x00     ; 1 !
                fcb 0x32,0x22,0x00,0x00,0x00,0x00,0x00,0x00     ; 2 "
                fcb 0x33,0x23,0x00,0x00,0x00,0x00,0x00,0x00     ; 3 #
                fcb 0x34,0x24,0x00,0x00,0x00,0x00,0x00,0x00     ; 4 $
                fcb 0x35,0x25,0x00,0x00,0x00,0x00,0x00,0x00     ; 5 %
                fcb 0x36,0x26,0x00,0x00,0x00,0x00,0x00,0x00     ; 6 &
                fcb 0x37,0x27,0x00,0x00,0x00,0x00,0x00,0x00     ; 7 '
                fcb 0x38,0x28,0x00,0x00,0x00,0x00,0x00,0x00     ; 8 (
                fcb 0x39,0x29,0x00,0x00,0x00,0x00,0x00,0x00     ; 9 )
                fcb 0x3a,0x2a,0x00,0x00,0x00,0x00,0x00,0x00     ; : *
                fcb 0x3b,0x2b,0x00,0x00,0x00,0x00,0x00,0x00     ; ; +
                fcb 0x2c,0x3c,0x00,0x00,0x00,0x00,0x00,0x00     ; , <
                fcb 0x2d,0x3d,0x00,0x00,0x00,0x00,0x00,0x00     ; - =
                fcb 0x2e,0x3e,0x00,0x00,0x00,0x00,0x00,0x00     ; . >
                fcb 0x2f,0x3f,0x00,0x00,0x00,0x00,0x00,0x00     ; / ?
                fcb 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d     ; <ENTER>
                fcb 0x0c,0x5c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c     ; <CLEAR>
                fcb 0x03,0x03,0x1b,0x1b,0x9b,0xbb,0xdb,0xfb     ; <BREAK>
                fcb 0x1c,0x1d,0x1c,0x1d,0x00,0x00,0x00,0x00     ; <F1>
                fcb 0x1e,0x1f,0x1e,0x1f,0x00,0x00,0x00,0x00     ; <F2>
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Console screen output driver
;
; Clear screen
console_clear   ldb #0x60                       ; VDG space character
                ldx #textscreen                 ; point to text screen
                stx console_curptr              ; set cursor pointer to start of screen
console_clear0  stb ,x+                         ; blank a character
                cmpx #textscreen+0x200          ; end of screen?
                blo console_clear0              ; brif not
                rts
; Output NUL terminated string
console_outstr0 bsr console_outchr              ; output the character
console_outstr  lda ,x+                         ; get byte from string
                bne console_outstr0             ; brif not end of string
                rts
; Output NUL terminated string followed by a newline
console_outstrn bsr console_outstr              ; output the string
                ; fallthrough intentional
; Output a newline (CR LF)
console_outnl   lda #0x0d                       ; do the CR
                bsr console_outchr
                lda #0x0a                       ; do the LF
                ; fallthrough intentional
; Output a single character to the screen; enter with character in A
console_outchr  pshs d,x                        ; save registers
                ldx console_curptr              ; get current cursor pointer
                cmpa #0x20                      ; printable character?
                blo console_outchr5             ; brif not
                tsta                            ; is it a graphics block?
                bmi console_outchr1             ; brif so - don't do anything to it
                cmpa #0x40                      ; number or most non-alpha characters?
                blo console_outchr0             ; brif so - will need to flip bit 6
                cmpa #0x60                      ; upper case?
                blo console_outchr1             ; brif so - don't need to do anything to it
                anda #0xdf                      ; clear bit 5 of lower case; moves it to bottom of character set
console_outchr0 eora #0x40                      ; flip bit 6 - the "inversion" bit
console_outchr1 sta ,x+                         ; stick it on screen
console_outchr2 stx console_curptr              ; save new cursor pointer
                cmpx #textscreen+0x200          ; end of screen?
                blo console_outchr4             ; brif not
                leax -32,x                      ; move pointer back one line
                stx console_curptr
                ldx #textscreen                 ; point to start of screen
console_outchr3 ldd 32,x                        ; get bytes from next line
                std ,x++                        ; stick them here
                cmpx #textscreen+0x1e0          ; at last row?
                blo console_outchr3             ; brif not
                ldb #0x60                       ; space character for VDG screen
                bsr console_clear0              ; blank out last row (borrowing screen clear loop)
console_outchr4 puls d,x,pc                     ; restore registers and return
console_outchr5 cmpa #0x0c                      ; form feed?
                bne console_outchr6             ; brif not
                bsr console_clear               ; clear screen
                puls d,x,pc                     ; restore registers and return
console_outchr6 cmpa #0x0d                      ; carriage return?
                bne console_outchr7             ; brif not
                ldb console_curptr+1            ; get current screen pointer LSB
                andb #0xe0                      ; reset offset to start of line
                stb console_curptr+1            ; save new pointer LSB
                puls d,x,pc                     ; restore registers and return
console_outchr7 cmpa #0x0a                      ; line feed?
                bne console_outchr8             ; brif not
                ldx console_curptr              ; get cursor pointer
                leax 32,x                       ; move it forward exactly one line
                bra console_outchr2             ; go update stuff check for scroll
console_outchr8 cmpa #0x08                      ; backspace?
                bne console_outchr9             ; brif not
                cmpx #textscreen                ; at start of screen?
                beq console_outchr4             ; brif so - backspace does nothing
                leax -1,x                       ; back up pointer (backspace is non-destructive)
                bra console_outchr2             ; go update pointers, etc.
console_outchr9 cmpa #0x09                      ; TAB character?
                bne console_outchr4             ; brif not
                ldb console_curptr              ; get LSB of pointer
                andb #7                         ; 8 space tabs - only keep low 3 bits
                lda #0x60                       ; space character (tab is destructive)
console_outchra sta ,x+                         ; put a space out
                incb                            ; bump counter
                cmpb #8                         ; at next tab stop?
                blo console_outchra             ; brif not
                bra console_outchr2             ; go update details and check for scroll
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; General I/O handling package
;
; These routines operate on the I/O channel specified by filenum. The defined values of filenum are:
;
; 0: keyboard/screen console
;
; Read a line from the active file into linebuff. The resulting line will be NUL terminated leading to at most
; linbuffsize-1 character input. The trailing CR/LF will not be included. The input will be echoed if linebuffecho is
; enabled. Exit with the length of the input line in B.
readline        ldx #linebuff                   ; point to line input buffer
                clr ,x                          ; make sure buffer is NUL terminated
readline0       bsr readchr                     ; read an input character
                bcs readline1                   ; brif not EOF
                cmpa #0x0d                      ; CR (carriage return)
                beq readline1                   ; brif so - return
                cmpa #0x03                      ; BREAK?
                bne readline3                   ; brif not
                coma                            ; set carry for irregular exit
                skip1
readline1       clra                            ; clear carry for regular exit
                pshs cc                         ; save carry state
                lda readlinenoecho              ; are we echoing?
                bne readline2                   ; brif not
                lda #0x0d                       ; echo carriage return + line feed
                bsr writechr
readline2       tfr x,d                         ; get end address after input
                subd #linebuff                  ; subtract start of buffer; D is now length and C is clear
                clr ,x                          ; make sure line is NUL terminated
                puls cc,pc                      ; restore BREAK flag (C) and return
readline3       cmpa #0x08                      ; backspace?
                bne readline4                   ; brif not
                cmpx #linebuff                  ; at start of buffer?
                beq readline0                   ; brif so - do nothing
                leax -1,x                       ; move back buffer pointer
                bsr readlinee                   ; write a BS
                lda #0x20                       ; write a space
                bsr readlinee
                lda #0x08                       ; and finally a BS
                bsr readlinee
                bra readline0                   ; go process more characters
readline4       cmpa #0x0c                      ; form feed?
                bne readline5                   ; brif not
                bsr readlinee                   ; go echo character if needed
                bra readline                    ; go restart line entry
readline5       cmpa #0x20                      ; is it non-printing?
                blo readline0                   ; brif so - don't store it and continue
                bsr readlines                   ; stash character in buffer and echo if necessary
                bra readline0                   ; go get another character
readlines       cmpx #linebuff+linebuffsize-1   ; is the line buffer full?
                bhs readlinee0                  ; brif so - don't store character OR echo it
                sta ,x+                         ; stash character
readlinee       ldb readlinenoecho              ; are we echoing?
                bne readlinee0                  ; brif not
                bsr writechr                    ; echo the character
readlinee0      rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Write a newline if not at left margin. This will unconditinally output a newline for devices where the horizontal
; position is not knowable.
writecondnl     lda filenum                     ; get file number
                bne writenl                     ; brif not screen - we'll do it unconditionally
                lda console_curptr+1            ; get LSB of cursor pointer
                anda #0x1f                      ; keep only the low 5 bits (32 characters per line)
                beq writecondnl0                ; brif no newline is needed
                ; fallthrough intended
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Write a newline to the chosen device.
writenl         lda #0x0d                       ; code for carriage return - will serve as newline
                ; fallthrough intended
; Write a character to the active file; all registers preserved but C will be set if the output file cannot handle
; an output character (doesn't exist, etc.)
writechr        tst filenum                     ; is it screen?
                beq writechr_scr                ; brif writing to screen
                orcc #1                         ; unknown device flag
writecondnl0    rts
; Handle output to the screen. This is where we convert CR to CRLF
writechr_scr    jsr console_outchr              ; output the character
                cmpa #0x0d                      ; was it CR?
                bne writechr_scr0               ; brif not
                lda #0x0a                       ; ouptut an LF
                jsr console_outchr
                lda #0x0d                       ; restore original value
writechr_scr0   andcc #0xfe                     ; clear error flag
                rts
; Read a character from the active file and return it in A; in the event that EOF is detected, readeof will be nonzero
; and the call will return with carry set.
readchr         clr fileeof                     ; flag not end of file (and clear carry)
                lda filenum                     ; get input file number
                beq readchr_kb                  ; brif keyboard input
                com fileeof                     ; flag end of file (C set and fileeof nonzero)
                rts
; Read character from keyboard; blink cursor while doing so
readchr_kb      pshs b                          ; preserve B as temp storage
                ldb [console_curptr]            ; get character at cursor
                inc console_blnkdel             ; activate cursor blinking (first interrupt will cycle it)
readchr_kb0     jsr keyb_getkey                 ; read keyboard
                bcc readchr_kb1                 ; brif we got a result
                cwai #0xaf                      ; wait for interrupt to scan keyboard
                bra readchr_kb0                 ; see if we have something yet
readchr_kb1     clr console_blnkdel             ; disable cursor blinking
                stb [console_curptr]            ; restore screen character
                clrb                            ; clear carry to indicate not eof
                puls b,pc                       ; restore temp and return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Write a character to the selected output device. If the device is one that does not support actual lower case, then
; conver the character to upper case. Otherwise, pass it through as is. Currently, only the console screen falls into
; this category. This *will* modify the character in A if a change is made.
writechrconduc  tst filenum                     ; is it screen?
                bne writechr                    ; brif not - just output it
                tst console_truelc              ; does the current text screen support actual lower case?
                bne writechr                    ; brif so - just output character
                cmpa #'a                        ; is it lower case?
                blo writechr                    ; brif not
                cmpa #'z                        ; is it still lower case?
                bhi writechr                    ; brif not
                suba #0x20                      ; shift to upper case
                bra writechr                    ; go output it
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Write a NUL terminated string at X to the screen. Conditionally convert to upper case based on the screen type.
writestrconduc0 bsr writechrconduc              ; output the character
writestrconduc  lda ,x+                         ; fetch character from string
                bne writestrconduc0             ; brif not end of string
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fetch next input character, skip spaces. This is structured the way it is to avoid burning any register except A
; which is used for the returned value. Z will be set if the input character is NUL or a colon. C will be set if the
; input character is an ASCII digit. This allows testing Z to identify the end of a command due to either a colon or
; the end of a line.
;
; Compared to Color Basic, the instruction sequence only varies in the handling of the LDA. In Color Basic, the sequence
; is an LDA extended followed by a JMP extended. This totals to 9 cycles (5 for LDA, 4 for JMP). In LWBasic, an LDA
; with extended indirect addressing is used. This also totals 9 cycles. The only other difference is when a space is
; detected where the branch can be direct to the nextchar code instead of having to branch around a direct page JUMP
; which saves 3 cycles for the case where a space is detected. In other words, this is only slower by virtue of the
; fact that it is called with an extended JSR instead of a direct JSR which causes one extra cycle to be used there
; and one extra byte for each call to nextchar or curchar.
;
; On 6309, native move saves an extra cycle in the LDA sequence using the LDA extended followed by JMP extended
; sequence.
;
; This whole thing could be sped up by keeping the input pointer in a register. However, retaining the ability to
; use Y without having to save it first is likely more beneficial.
nextchar        inc inputptr+1                  ; bump LSB of input pointer
                bne curchar                     ; brif no carry
                inc inputptr                    ; bump MSB
curchar         lda [inputptr]                  ; read the byte
                cmpa #'9+1                      ; clear C if above ASCII digits, Z if colon
                bhs curchar0                    ; brif above the ASCII digits
                cmpa #0x20                      ; is it a space?
                beq nextchar                    ; brif so - skip over it
                suba #'0                        ; clever way to set C if >= ASCII 0, Z if zero
                suba #-'0
curchar0        rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; This is exactly the same as nextchar except it doesn't skip spaces. Unfortunately, for efficiency purposes, we need
; to actually duplicate code here.
nextcharraw     inc inputptr+1                  ; bump LSB of input pointer
                bne curchar                     ; brif no carry
                inc inputptr                    ; bump MSB
curcharraw      lda [inputptr]                  ; fetch the byte
                cmpa #'9+1                      ; clear C if above digits, set Z if colon
                bhs curcharraw0                 ; brif above digits
                suba #'0                        ; clever way to set C if >= ASCII 0, Z if zero
                suba #-'0
curcharraw0     rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The error handler
;
; Enter with the error number in B. This routine will do some cleanup and handle any ON ERROR GOTO handler that
; may be active.
;
; Note the error message lookup does not need to be efficient which is why the lookup just runs through the list
; of error messages in sequence looking for NUL terminators. The specific handling of B (error number) below avoids
; issues if there happen to be error codes above 128.
ERROR           clr filenum                     ; reset display device to console
                jsr writecondnl                 ; do a newline if needed (will preserve B)
                ldx #errormsg                   ; point to error message list
                incb                            ; account for decb below
                bra ERROR1                      ; go search for correct message
ERROR0          lda ,x+                         ; end of message?
                bne ERROR0                      ; brif not end of message
ERROR1          decb                            ; at the correct one?
                bne ERROR0                      ; brif not - skip to next one
ERROR2          jsr writestrconduc              ; output error message
                ldu curline                     ; are we in immediate mode?
                beq ERROR3                      ; brif so
                ldx #inmsg                      ; point to " in "
                jsr writestrconduc              ; output " in "
                ldd 2,u                         ; get line number
                jsr print_uint16d               ; display the line number
ERROR3          lds freetop                     ; reset the stack pointer (error routine could be called anywhere)
                clr ,-s                         ; reset the call stack
                sts stackptr
                ; fall through to immediate mode intentional
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Immediate mode handler
immediate       jsr writecondnl                 ; do newline if required
                ldx #prompt                     ; point to prompt string
                jsr console_outstrn
immediate0      jsr readline                    ; read input line
                bcs immediate0                  ; brif ended with BREAK
                ldx #linebuff                   ; point to start of line input buffer
                stx inputptr                    ; set input pointer
                jsr curchar                     ; skip spaces and set flags
                bcs immediate1                  ; brif there's a line number
                tsta                            ; is there anything there at all (end of line)?
                beq immediate0                  ; brif not - read another line
                ldx inputptr                    ; get the modified input pointer processing above
                jsr tokenize                    ; tokenize the line at inputptr, return with result at tokebuff and X
                jsr interpretline               ; go interpret the tokenized line
                bra immediate                   ; go handle another line
immediate1      bsr parse_lineno                ; parse the line number
                bsr prog_findline               ; go see if the line is in the program
                bne immediate3                  ; brif not - no need to delete it
                ldu ,x                          ; get next line pointer which is where we start the copy from
                leay ,x                         ; use temp pointer for copying
immediate2      lda ,u+                         ; get source byte
                sta ,y+                         ; stash it
                cmpu vartab                     ; did we reach the end of the program text?
                blo immediate2                  ; brif not
                sty vartab                      ; save new end of program
immediate3      jsr curchar                     ; skip any spaces after line number
                tsta                            ; is it the end of input (don't test for colon)
                beq immediate6                  ; brif so - we don't need to insert a line
                pshs x                          ; save program insert location and line number
                ldx inputptr                    ; point to line text
                jsr tokenize                    ; tokenize line, get length to D
                leay ,x                         ; save tokenized line pointer
                addd #4                         ; account for next line pointer and line number
                ldx vartab                      ; get start of copy location
                leau d,x                        ; set destination copy location D bytes further up
                stu vartab                      ; save new end of program
immediate4      lda ,-x                         ; get byte from program
                sta ,-u                         ; stash it above the empty space
                cmpx ,s                         ; did we reach the insertion point?
                bne immediate4                  ; brif not - keep going
                leas 2,s                        ; clear insertion location
                stu ,x++                        ; set next line pointer to not null
                ldd binval                      ; set the line number for the program
                std ,x++
immediate5      lda ,y+                         ; get byte from tokenized line
                sta ,x+                         ; stash it in the program
                bne immediate5                  ; brif not at end of tokenized line (see note for fixlineptrs)
immediate6      bsr prog_fixlineptrs            ; fix up line pointers (all of them)
                ldx vartab                      ; clear out variables
                stx objecttab
                stx freestart
                bra immediate0                  ; go handle more input
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fix up next line pointers. Enter at prog_fixlineptrs to do the entire program. Enter at prog_fixlineptrsx to start
; at the line pointered to by X, which MUST NOT point to the end of the program.
;
; Works by simply scanning for a NUL in the program text after a line header (pointer to next line and line number)
; and uses that as the new next line pointer. A NULL next line pointer flags the end of the program.
;
; Observation: if the program text format is changed such that it can include NULs embedded within a line, this routine
; will need to be updated to grok that.
prog_fixlineptrs
                ldx progtext                    ; point to start of program
prog_fixlineptrsx
                ldu ,x                          ; are we at the end of the program?
                beq prog_findline2              ; brif not (borrow RTS from findline)
                leau 4,x                        ; point to line text (past pointer and line number)
prog_fixlineptrs1
                lda ,u+                         ; are we at the end of this line?
                bne prog_fixlineptrs1           ; brif not
                stu ,x                          ; set the next pointer for the previous line
                leax ,u                         ; move to the next line
                bra prog_fixlineptrsx           ; go handle the next line
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Find a line in the program. Returns with C set and Z clear if no match and C clear and Z set if a match is found. X
; will point to either the exact matched line *or* the line that would be immediately after the desired line number if
; the line had been present, which could be the end of the program. D and U are clobbered. Enter at prog_findlinex to
; start searching at the line pointed to by X. Enter at prog_findline to start at the beginning of the program. Enter
; with the desired line number in binval.
prog_findlinecl ldx curline                     ; get current line pointer
                beq prog_findline               ; brif immediate mode
                ldd binval                      ; get desired line number
                cmpd 2,x                        ; is the desired line number >= current line?
                beq prog_findline2              ; brif this is the right line (optimizes goto self)
                bhi prog_findlinex              ; brif desired line higher: start here instead of program start
prog_findline   ldx progtext                    ; point to start of program
prog_findlinex  ldu binval                      ; get line number to search for
prog_findline0  ldd ,x                          ; end of program?
                beq prog_findline1              ; brif not
                cmpu 2,x                        ; does line number match? Z set if so, clear if not; C set not found
                bls prog_findline2
                ldx ,x                          ; move to next line
                bra prog_findline0              ; see if we found the line yet
prog_findline1  coma                            ; set carry for not found; also clears Z because D is zero from above
prog_findline2  rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Parse a line number and return it in binval; raise syntax error if the line number overflows 16 bits unsigned.
; Preserves; registers except D. This will accept the entire 16 bit unsigned number range which is why there is
; a BCS after every shift or add. Enter with the input pointer pointing to the number to parse.
parse_lineno    ldd zero                        ; clear out accumlator but preserve carry flag
                std binval
                jsr curchar                     ; set flags on current character; skip spaces
                bcc parse_lineno1               ; brif first character wasn't a digit - default to zero
parse_lineno0   suba #0x30                      ; adjust to binary digit
                pshs a                          ; save digit so we can add it later
                ldd binval                      ; get accumulated number
                lslb                            ; multiply accumulator by 10
                rola                            ; times 2
                bcs SNERROR                     ; brif overflow
                lslb
                rola                            ; times 4
                bcs SNERROR                     ; brif overflow
                addd binval                     ; times 5 (add orignal value to times 4)
                bcs SNERROR                     ; brif overflow
                lslb
                rola                            ; times 10
                bcs SNERROR                     ; brif overflow
                addb ,s+                        ; add in accumulated digit
                adca #0
                bcs SNERROR                     ; brif overflow
                std binval                      ; save accumulated number
                jsr nextcharraw                 ; get next input character; DO NOT skip spaces
                bcs parse_lineno0               ; brif it's also a digit
parse_lineno1   rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The NEW command.
;
; This also includes several useful entry points:
;
; cmd_newraw: does the whole NEW but without any syntax checks
; cmd_newinptr: skips clearing the program text
; cmd_newvars: clears variables and resets the stack and other misc state
; cmd_newstack: just reset the stack and other misc state
cmd_new         bne parse_lineno1               ; brif there was an argument - don't wipe things out on syntax error
cmd_newraw      ldx progtext                    ; point to start of program
                clr -1,x                        ; make sure there's a NUL before the start of the program
                clr ,x+                         ; put a NULL pointer at the start of the program
                clr ,x+
                stx vartab                      ; set start of variables after that
cmd_newinptr    ldx progtext                    ;* set input pointer to the NUL before the program; this will cause the
                leax -1,x                       ;* the interpreter to drop to immediate mode no matter what it was
                stx inputptr                    ;* executing before this call if called from the main loop
cmd_newvars     ldx memsize                     ; get top of memory
                stx stringtab                   ; clear out string space
                ldx vartab                      ; get start of variables
                stx objecttab                   ; set start of large objects (arrays) there too (clear vars)
                stx freestart                   ; set start of free memory (end of large objects) (clear arrays)
cmd_newstack    ldx #stringstackend             ; reset string stack (string stack counts down)
                stx stringstackptr
                ldx ,s                          ; get return address
                lds freetop                     ; reset stack to top of memory
                clr ,-s                         ; put a flag to stop stack searches (NEXT, RETURN)
                sts stackptr                    ; reset pointer for call stack
                clr contstmt                    ; clear "CONT" destination
                clr contstmt+1
                jmp ,x                          ; return to caller
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Main interpretation loop
;
; Enter at interpret with inputptr pointing to the code stream to interpret.
; Enter at interpretline with X pointing to the command stream to interpret which will return to the caller one the
;     command stream has completed. STOP or BREAK will return with carry set while END or falling off the end of the
;     code will return with carry clear. In the event of an error, the usual error processing will be done and control
;     will return to immediate mode with the stack reset.
interpret       jsr breakcheck                  ; check for BREAK
                bcs cmd_stop0                   ; brif BREAK detected - go stop the program
                ldx inputptr                    ; get interpration address
                stx curstmt                     ; save address of the current statement (needed for some stuff)
                lda ,x+                         ; are we at the end of the line?
                beq interpret0                  ; brif so
                cmpa #':                        ; end of statement?
                beq interpret3                  ; brif so - do a statement
SNERROR         ldb #err_sn                     ; raise a syntax error
                jmp ERROR
interpret0      sta endflag                     ; flag the program exit state as "END" (will be zero)
                ldd curline                     ; were we in immediate mode?
                bne interpret1                  ; brif not
                clra                            ; clear carry to indicate normal exit
                rts                             ; return to caller
interpret1      ldd ,x                          ; are we at the end of the program?
                beq interpret4                  ; brif so - bail out
                stx curline                     ; save pointer to current line
                leax 3,x                        ; set input pointer one before the start of the line text
interpret2      stx inputptr
interpret3      jsr nextchar                    ; fetch first character of next statement
                beq interpret                   ; brif end of statement - do the next statement dance
                tsta                            ; set flags properly for token
                lbpl cmd_let                    ; brif no command - do assignment (LET command is optional)
                ldx #primaryjump                ; point to jump table
                anda #0x7f                      ; lose bit 7
                leax a,x                        ; get half way to the correct offset
                ldx a,x                         ; get the address the other half of the way from here
                jsr nextchar                    ; skip past token and set flags
                jsr ,x                          ; call the routine
                bra interpret                   ; go handle the next statement dance
interpret4      bsr cmd_stop1                   ; make sure stack is aligned correctly (will not return)
interpretline   clr curline                     ; blank out current line pointer (for immediate mode)
                clr curline+1
                leax -1,x                       ; move back before start of code stream
                bra interpret2                  ; go interpret this statement and then continue with stuff
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Check for character in B and raise a syntax error if not found at current input pointer. If it is found, fetch the
; next input character.
syncheckb       cmpb [inputptr]                 ; do we have a syntax match?
                bne SNERROR                     ; brif not
                jmp nextchar                    ; return next input character
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The END command.
cmd_end         bne SNERROR                     ; error out if there is an argument
                ;jsr closeall                    ; close all files for END
                clra                            ; flag END (clear carry)
                bra cmd_stop0                   ; go do the stop/end
cmd_stop        bne SNERROR                     ; raise error if there was an argument
                coma                            ; flag STOP - set carry
cmd_stop0       ror endflag                     ; set stop/end flag
cmd_stop1       clr filenum                     ; reset I/O to console
                ldx curline                     ; in immediate mode?
                beq cmd_stop2                   ; brif so - don't save the continue pointers
                stx contline                    ; save pointer to current line for CONT
                ldx curstmt                     ; get current statement address
                stx contstmt                    ; save it for CONT
cmd_stop2       rol endflag                     ; get STOP/END to C (1=STOP)
                bcc cmd_stop3                   ; brif END - don't do message
                ldx #breakmsg                   ; do "BREAK IN"
                jmp ERROR2                      ; the bottom half of the error handler can deal with the details
cmd_stop3       puls x,pc                       ; lose return address and return to caller of interpretation loop
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; REM and ' commands; also ELSE comes here since it needs to skip the rest of the line in that case.
cmd_else
cmd_apos
cmd_rem         clra                            ; clear carry
                ldx curline                     ; get start of current line
                beq cmd_stop3                   ; brif immediate mode - fall back to caller
                ldx ,x                          ; get address of next line
                leax -1,x                       ; move back one
                stx inputptr                    ; put input pointer there
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DATA command
;
; need to skip to the end of the current statement, which is either the end of the line OR a colon not included inside
; a quoted string
cmd_data        ldx inputptr                    ; get input pointer
cmd_data0       lda ,x+                         ; get character at pointer
                beq cmd_data1                   ; brif end of line
                cmpa #':                        ; end of statement?
                bne cmd_data2                   ; brif not
cmd_data1       leax -1,x                       ; move back to the NUL or colon
                stx inputptr                    ; reset input pointer for interpreter
                rts
cmd_data2       cmpa #'"                        ; start of constant string?
                bne cmd_data0                   ; brif not - process more characters
cmd_data3       lda ,x+                         ; get next string character
                beq cmd_data1                   ; brif end of line
                cmpa #'"                        ; string delimiter?
                bne cmd_data3                   ; brif not - keep going
                bra cmd_data0                   ; process stuff outside string
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RUN command
cmd_run         ;jsr closeall                   ; close all files
                jsr curchar                     ; what do we have as an argument?
                bcs cmd_goto                    ; brif a digit - it's a line number (RUN ###); do GOTO
                lbne SNERROR                    ; brif anything else on the line - not legit command
                ldx progtext                    ; point to start of program
                bra cmd_goto0                   ; go transfer control to the start of the program
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GOTO command
cmd_goto        jsr parse_lineno                ; parse the line number
cmd_gosub0      jsr prog_findlinecl             ; go look up line number
                bcc cmd_goto0                   ; brif line found
ULERROR         ldb #err_ul                     ; raise undefined line error
                jmp ERROR
cmd_goto0       stx curline                     ; make sure we aren't flagging immediate mode
                leax -1,x                       ; move input pointer to NUL before destination line
                stx inputptr                    ; put input pointer there
                rts                             ; resume interpretation at the new location                
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GOSUB command
cmd_gosub       jsr parse_lineno                ; parse the destination line so return location is after the line number
                ldd #tok_gosub*256+4            ; stack frame details
                bsr callstack_alloc             ; make a stack frame
                ldx curline                     ; save current line pointer
                stx ,u
                ldx inputptr                    ; save current input pointer
                stx 2,u
                bra cmd_gosub0                  ; go finish up as a GOTO
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RETURN command
; POP command
;
; RETURN will search the call stack for the first GOSUB frame and remove all other placeholders it finds. A frame type
; of 0 will cause it to stop.
cmd_pop         skip1lda                        ; set nonzero for POP
cmd_return      clra                            ; set zero for RETURN
                pshs a                          ; save operation type
                bsr callstack_first             ; get first entry on call stack
                bne cmd_return1                 ; brif there's a frame - don't error
RG_ERROR        ldb #err_rg                     ; raise RETURN without GOSUB
                jmp ERROR
cmd_return0     bsr callstack_next              ; move to next entry
                beq RG_ERROR                    ; brif end of stack - raise error
cmd_return1     cmpb #tok_gosub                 ; do we have a GOSUB frame?
                bne cmd_return0                 ; brif not - try again
                lda ,s+                         ; is it "POP"?
                bne cmd_return2                 ; brif so - don't change flow control but clear stack frame
                ldx ,u                          ; get back saved line pointer
                stx curline
                ldx 2,u                         ; get back saved input pointer
                stx inputptr
cmd_return2     bsr callstack_pop               ; clean up call stack
                bra cmd_data                    ; move to end of statement (move past any "ON GOSUB" entries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Point to the first entry on the call stack; yes this is trivial but it points to the payload, not the header. Also
; sets Z if there is nothing on the stack.
callstack_first ldu stackptr                    ; get stack pointer
                ldb ,u++                        ; set flags on frame type and adjust pointer
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Move to the next frame on the call stack; enter with U pointing to a stack frame payload area
callstack_next  ldb -1,u                        ; get length of this frame
                leau b,u                        ; move to the next frame
                ldb -2,u                        ; set flags on frame type code
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Create a stack frame. Enter with the frame type flag in A and the size in B.
;
; The stack frame of size B bytes plus 2 bytes for the length and type flag will be allocated between the actual
; hardware stack and the current call stack pointer. Return with the pointer to the allocated frame in U. As long as
; there are no pointers to anything on the hardware stack, this will allow the stack to be entirely intact after
; the call.
callstack_alloc addb #2                         ; account for the header bytes
                pshs a,b                        ; save the type and length
                negb                            ; need a negative offset
                leax ,s                         ; point to current bottom of stack
                leas b,s                        ; make a hole below the stack
                leau ,s                         ; get a pointer to the destination for copying
callstack_alloc0
                lda ,x+                         ; copy a byte down
                sta ,u+
                cmpx stackptr                   ; have we reached the top of the stack?
                blo callstack_alloc0            ; brif not
                stu stackptr                    ; save the new call stack pointer
                puls d                          ; get back the type and length values
                std ,u++                        ; save type and length
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Pop the call stack to the end of the frame pointed to by U; this will relocate the hardware stack to close the
; newly made gap in memory.
callstack_pop   leau -2,u                       ; move back to header
                ldb 1,u                         ; get length of frame
                leax b,u                        ; point to element after this frame
                sts ,--s                        ; save the current bottom of the stack
                stx stackptr                    ; save new call stack pointer
callstack_pop0  lda ,-u                         ; copy a byte up
                sta ,-x
                cmpu ,s                         ; at the bottom of the call stack?
                bhi callstack_pop0              ; brif not
                leas 2,x                        ; reset the stack pointer (and lose the saved stack pointer value)
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Miscelaneous strings
prompt          fcn 'OK'                        ; general prompt
breakmsg        fcn 'BREAK'                     ; "BREAK" message
inmsg           fcn ' in '                      ; " in " message
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Print out an unsigned 16 bit value in D to the selected output stream
print_uint16d   pshs d,x,y,u                    ; save number and make some temporaries on the stack
                leay 2,s                        ; point to start of buffer
                ldu #10000                      ; do the 10000s digit
                bsr print_uint16d4
                ldu #1000                       ; do the 1000s digit
                bsr print_uint16d4
                ldu #100                        ; do the 100s digit
                bsr print_uint16d4
                ldu #10                         ; do the 10s digit
                bsr print_uint16d4
                puls d                          ; get back number residue and clean up stack
                addb #0x30                      ; convert 1s digit to number
                stb ,y                          ; stash it
                clr 1,y                         ; NUL terminate it
                leay ,s                         ; point to start of converted number
print_uint16d0  lda ,y                          ; get digit at start
                cmpa #0x30                      ; zero digit?
                bne print_uint16d1              ; brif not - we can just show the number from here
                ldb 1,y                         ; end of number?
                beq print_uint16d1              ; brif so - show the zero anyway
                leay 1,y                        ; move past the zero
                bra print_uint16d0              ; see if we have more zeroes to skip
print_uint16d1  lda ,y+                         ; get number digit
                beq print_uint16d2              ; brif end of number
                jsr writechr                    ; output the digit
                bra print_uint16d1              ; handle next digit
print_uint16d2  leas 6,s                        ; clean up the stack
                rts
print_uint16d4  lda #0x30-1                     ; init digit value
                pshs a,u                        ; save the digit position and digit value
                ldd 5,s                         ; get back residue
print_uint16d5  inc ,s                          ; bump digit
                subd 1,s                        ; subtract out place value
                bcc print_uint16d5              ; brif we haven't got the right digit yet
                addd 1,s                        ; restore residue
                std 5,s                         ; save new residue
                puls a,u                        ; get back digit and place value off stack
                sta ,y+                         ; save digit in buffer
                rts

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; PRINT command
cmd_print       beq cmd_printeol                ; brif no argument - do a newline
cmd_print0      cmpa #';                        ; semicolon?
                bne cmd_print1                  ; brif not
                jsr nextchar                    ; skip the semicolon
                bne cmd_print0                  ; brif not end of the statement
                rts
cmd_print1      jsr eval_expr                   ; evaluate the expression
                ldb val0+val.type               ; get value type
                cmpb #valtype_int               ; integer?
                beq cmd_printint                ; brif so - print integer
                lda #'!                         ; flag unknown expression type
                jsr console_outchr
                jsr console_outchr
                jsr console_outchr
cmd_printnext   jsr curchar                     ; see what we have here
                bra cmd_print                   ; and go process
cmd_printeol    jmp console_outnl               ; do a newline and return
cmd_printint    leas -12,s                      ; make a buffer
                leay ,s                         ; point to buffer
                lda #0x20                       ; default sign (positive)
                ldb val0+val.int                ; is it negative?
                bpl cmd_printint0               ; brif not
                jsr val_negint32                ; negate the integer
                lda #'-                         ; negative sign
cmd_printint0   sta ,y+                         ; save sign
                ldu #cmd_printintpc             ; point to positive constant table
                ldx #10                         ; there are 10 constants to process
; subtraction loop - positive residue
cmd_printint1   lda #'0-1                       ; initialize digit
                sta ,y
cmd_printint2   inc ,y                          ; bump digit
                ldd val0+val.int+2              ; subtract constant
                subd 2,u
                std val0+val.int+2
                ldd val0+val.int
                sbcb 1,u
                sbca ,u
                std val0+val.int
                bcc cmd_printint2               ; brif we didn't go negative
                ldd val0+val.int+2              ; undo last subtract
                addd 2,u
                std val0+val.int+2
                ldd val0+val.int
                adcb 1,u
                adca ,u
                std val0+val.int
                leay 1,y                        ; move to next digit in buffer
                leau 4,u                        ; move to next constant
                leax -1,x                       ; done all constants?
                bne cmd_printint1               ; brif not - done all
cmd_printint5   clr ,y                          ; NUL terminate the string
                leax 1,s                        ; point past the sign
cmd_printint6   lda ,x+                         ; get digit
                beq cmd_printint8               ; brif end of number
                cmpa #'0                        ; is it a zero?
                beq cmd_printint6               ; brif so - skip it
cmd_printint7   lda ,s                          ; get the sign
                sta ,--x                        ; put it at the start of the number
                jsr console_outstr              ; display the number
                leas 12,s                       ; clean up stack
                bra cmd_printnext               ; go print the next thing
cmd_printint8   leax -1,x                       ; restore one of the zeros
                bra cmd_printint7               ; go finish up
cmd_printintpc  fqb 1000000000                  ; 10^9
                fqb 100000000                   ; 10^8
                fqb 10000000                    ; 10^7
                fqb 1000000                     ; 10^6
                fqb 100000                      ; 10^5
                fqb 10000                       ; 10^4
                fqb 1000                        ; 10^3
                fqb 100                         ; 10^2
                fqb 10                          ; 10^1
                fqb 1                           ; 10^0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Error messages
;
; Each error begins with a deferr macro invocation which will define a symbol err_slug with the next error number
;
;               deferr slug
;
; This is then followed by the error message defined with fcn.
;
; Real error numbers start at 1; 0 is used to indicate no error.
                *pragmapush list
                *pragma nolist
__errnum        set 0
deferr          macro noexpand
err_{1}         equ __errnum
__errnum        set __errnum+1
                endm
                *pragmapop list
errormsg        deferr none
                fcn 'No error'
                deferr nf
                fcn 'NEXT without FOR'
                deferr sn
                fcn 'Syntax error'
                deferr ul
                fcn 'Undefined line number'
                deferr rg
                fcn 'RETURN without GOSUB'
                deferr ov
                fcn 'Overflow'
                deferr tm
                fcn 'Type mismatch'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The LET command which is the default if no token begins a statement
cmd_let         jmp SNERROR                     ; not yet implemented
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Expression Evaluation Package
;
; This is the expression evaluator. It handles everything from parsing numbers to dispatching function calls. The main
; entry point is eval_expr which will evaluate an arbitrary expression. It returns as soon as it reaches something it
; doesn't understand as part of an expression.
;
; The special handling for relational operators is required because Basic allows them in all 
eval_expr       clrb                            ; flag previous operator as minimum precdence (end of expression)
eval_expraux    jsr eval_term                   ; evaluate the first term of the expression
eval_expr0      jsr curchar                     ; fetch current input
                beq eval_expr1                  ; brif end of expression - we're done
                cmpa #tok_or                    ; is it above operators?
                bhi eval_expr1                  ; brif so
                suba #tok_plus                  ; offset to zero for first operator token
                bcc eval_expr2                  ; brif it is an operator
eval_expr1      rts
eval_expr2      pshs b                          ; save previous operator precedence
                ldx #oper_tab                   ; point to operator table
                tfr a,b                         ; shift to B for "ABX"
                abx                             ; add three times (3 bytes per entry)
                abx                             ; OBS: TFR + ABX + ABX + ABX is faster than LDB + MUL + ABX
                abx                             ; now X points to the operator entry in the table
                ldb ,x                          ; get precedence of current operation
                cmpb ,s                         ; is it higher than the current operation?
                bhi eval_expr3                  ; brif so - process this operator
                puls b,pc                       ; return current value to complete previous operation
eval_expr3      jsr nextchar                    ; eat the operator token
                ldx 1,x                         ; get handler address of this operator
                pshs x                          ; save handler address for later
                lda val0+val.type               ; get current value type
                ldx val0                        ; get value accumlator contents (6 bytes)
                ldy val0+2
                ldu val0+4
                pshs a,x,y,u                    ; save it on the stack
                jsr eval_expraux                ; evaluate the following term and higher precedence expressions
                puls a,x,y,u                    ; get back saved value
                stx val1                        ; save it to the second value accumulator
                sty val1+2
                stu val1+4
                sta val1+val.type               ; save previous value type
                jsr [,s++]                      ; go handle the operator
                puls b                          ; get back the previous operator precedence
                bra eval_expr0                  ; go process another operator or end of expression
eval_term       jsr curchar                     ; get current input character
                beq eval_term0                  ; brif end of input - this is an error
                bcs eval_number                 ; brif digit - we have a number
;                bmi eval_func                   ; brif we have a token - handle function call
                cmpa #'.                        ; decimal point?
                beq eval_number                 ; brif so - evaluate number
                cmpa #'-                        ; negative sign?
                beq eval_number                 ; brif so - evaluate number
                cmpa #'+                        ; positive sign?
                beq eval_number                 ; brif so - evaluate number
eval_term0      jmp SNERROR                     ; we have something unrecognized - raise error
; Evaluate a number constant. Currently this only handles 32 bit integers.
eval_number     ldb #valtype_int                ; start with integer value
                stb val0+val.type               ; set return value
                ldx zero                        ; blank out the value
                stx val0
                stx val0+2
                stx val0+4
                bra eval_number1                ; go do the parsing
eval_number0    jsr nextchar                    ; fetch next input
                beq eval_numberr                ; brif end of expression - bail
eval_number1    cmpa #'-                        ; negative (ascii sign)?
                beq eval_number3                ; brif so
                cmpa #tok_minus                 ; negative (operator negative)?
                bne eval_number2                ; brif not
eval_number3    com val0+val.fpsign             ; invert sign
                bra eval_number0                ; deal with next input
eval_number2    cmpa #'+                        ; unary +?
                beq eval_number0                ; brif so - skip it
eval_number5    cmpa #'.        	; decimal point?
	beq eval_float                  ; brif decimal - force float
                cmpa #'0                        ; is it a number?
                blo eval_numberr                ; brif below digit
                cmpa #'9                        ; is it still a number?
                bhi eval_numberr                ; brif above digit
                suba #'0                        ; offset to binary digit value
                pshs a                          ; save digit value
                ldx val0+val.int                ; get current value for later (for quick multiply by 10)
                ldd val0+val.int+2
                pshs d,x                        ; stored with words swapped on stack for efficiency for later
                lsl val0+val.int+3              ; times 2
                rol val0+val.int+2
                rol val0+val.int+1
                rol val0+val.int
                bcs OVERROR                     ; brif overflowed
                lsl val0+val.int+3              ; times 4
                rol val0+val.int+2
                rol val0+val.int+1
                rol val0+val.int
                bcs OVERROR                     ; brif overflowed
                ldd val0+val.int+2              ; times 5 (add original value)
                addd ,s++
                std val0+val.int+2
                ldd val0+val.int
                adcb 1,s
                adca ,s++
                std val0+val.int
                bcs OVERROR
                lsl val0+val.int+3              ; times 10
                rol val0+val.int+2
                rol val0+val.int+1
                rol val0+val.int
                bcs OVERROR                     ; brif overflowed
                ldd val0+val.int+2              ; get low word
                addb ,s+                        ; add in current digit
                adca #0
                std val0+val.int+2
                ldd val0+val.int
                adcb #0
                adca #0
                std val0+val.int
                bcs OVERROR                     ; brif overflowed
                bpl eval_number4                ; brif we haven't wrapped negative
                cmpd #0x8000                    ; is it valid negative two's complement?
                bhi OVERROR                     ; brif not
                ldd val0+val.int+2              ; is it still valid two's complement (max negative)?
                bne OVERROR                     ; brif so
eval_number4    jsr nextchar                    ; fetch next input character
                bra eval_number5                ; go handle it
OVERROR         ldb #err_ov                     ; flag overflow
                jmp ERROR
eval_numberr    ldb val0+val.fpsign             ; is the number we want negative?
                beq eval_numberr0               ; brif not
                jsr val_negint32                ; negate the integer
eval_numberr0   rts
eval_float      jmp SNERROR                     ; we don't handle floating point yet
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Operator table
;
; Each entry starts with the precedence value followed by the handler routine. Each handler will receive its left
; operand in val1 and its right operand in val0 and should return its result in val0.
oper_tab        fcb 0x79                        ; addition
                fdb SNERROR
                fcb 0x79                        ; subtraction
                fdb SNERROR
                fcb 0x7b                        ; multiplication
                fdb SNERROR
                fcb 0x7b                        ; division
                fdb SNERROR
                fcb 0x7f                        ; exponentiation
                fdb SNERROR
                fcb 0x64                        ; less than
                fdb SNERROR
                fcb 0x64                        ; equal to
                fdb SNERROR
                fcb 0x64                        ; greater than
                fdb SNERROR
                fcb 0x64                        ; less than or equal to
                fdb SNERROR
                fcb 0x64                        ; greater than or equal to
                fdb SNERROR
                fcb 0x64                        ; not equal to
                fdb SNERROR
                fcb 0x50                        ; boolean AND
                fdb SNERROR
                fcb 0x46                        ; boolean OR
                fdb SNERROR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Set carry if upper/lower case alpha
setcifalpha     cmpa #'z+1                      ; is it above lower case Z?
                bhs setcifalpha0                ; brif so, C clear
                suba #'a                        ; set C if >= lower case A
                suba #-'a
                bcs setcifalpha0                ; brif lower case alpha
setcifualpha    cmpa #'Z+1                      ; is it above upper case Z?
                bhs setcifalpha0                ; brif so, C clear
                suba #'A                        ; set C if >= upper case A
                suba #-'A
setcifalpha0    rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Set carry if digit
setcifdigit     cmpa #'9+1                      ; is it above digit 9?
                bhs setcifdigit0                ; brif so, C clear
                suba #'0                        ; set C if >= digit 0
                suba #-'0
setcifdigit0    rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Arithmetic package
;
; This section contains routines that handle floating point and integer arithmetic.
;
; Most routines take a pointer to a value accumulator in X. Some take two pointers with the second in U.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Negate the 32 bit integer (for fp mantissa) at (X)
val_negint32    ldd zero                        ; subtract integer value from zero
                subd val.int+2,x
                std val.int+2,x
                ldd zero
                sbcb val.int+1,x
                sbca val.int,x
                std val.int,x
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Convert integer value at (X) to floating point value at (X). Enter at val_uint32tofp to treat the 32 bit value as
; unsigned. Otherwise enter at val_int32tofp to treat it as signed.
val_uint32tofp  clr val.fpsign,x                ; for positive sign
                bra val_int32tofpp              ; go process as positive
val_int32tofp   ldb val.int,x                   ; get sign to A
                sex
                sta val.fpsign,x                ; set sign of result
                bpl val_int32tofpp              ; brif positive - don't need to do a two's complement adjustment
                bsr val_negint32                ; negate the integer value
val_int32tofpp  ldb valtype_float               ; set result to floating point
                stb val.type,x
                ldb #0xa0                       ; exponent to have binary point to the right of the mantissa
                stb val.fpexp,x                 ; set the exponent
                clrb                            ; clear out extra precision bits
                ; fall through to normalize the value at (X)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Normalize floating point value at (X); this will shift the mantissa until there is a one in the leftmost
; bit of the mantissa. The algorithm is as follows:
;
; 1. Shift the mantissa left until a 1 bit is found in the high bit of the mantissa.
; 1a. If more than 40 bits of left shifts occur, determine that the value is zero and return
; 2. Adjust exponent based on number of shifts
; 2a. If new exponent went below -127, then underflow occurred and zero out value
; 2b. If new exponent went above +127, raise an overflow
; 3. If bit 7 of the extra precision byte is clear, return the resulting value
; 4. Add one to the mantissa
; 5. If a carry in (4) occurred, then set high bit of mantissa and bump exponent
; 6. If new exponent carries, then raise overflow
; 7. Return result.
;
; Note that if we carried in (4), the only possible result is that the mantissa
; rolled over to all zeroes so there is no need to shift the entire mantissa right
; nor is there any reason to check for additional rounding.
;
; The above algorithm has some optimizations in the code sequence below.
fp_normalize    pshs b                          ; save extra bits
                clrb                            ; set shift counter/exponent adjustment
fp_normalize0   lda val.fpmant,x                ; set flags on high word of mantissa
                bne fp_normalize2               ; brif we don't have a full byte to shift
                addb #8                         ; account for a while byte of shifts
                ldu val.fpmant+1,x              ; shift mantissa left 8 bits
                stu val.fpmant,x
                lda val.fpmant+3,x
                sta val.fpmant+2,x
                lda ,s                          ; and include extra bits
                sta val.fpmant+3,x
                clr ,s                          ; and blank extra bits
                cmpb #40                        ; have we shifted 40 bits?
                blo fp_normalize0               ; brif not - keep shifting
                bra fp_normalize7               ; go zero out the value
fp_normalize1   incb                            ; account for one bit of shifting
                lsl ,s                          ; shift mantissa and extra bits left (will not be more than 7 shifts)
                rol val.fpmant+3,x
                rol val.fpmant+2,x
                rol val.fpmant+1,x
                rol val.fpmant,x
fp_normalize2   bpl fp_normalize1               ; brif we have to do a bit shift
                pshs b                          ; apply exponent counter to exponent
                lda val.fpexp,x
                suba ,s+
                bls fp_normalize6               ; brif we underflowed to zero
                bcc fp_normalize3               ; brif we did not overflow
OVERROR2        jmp OVERROR                     ; raise overflow
fp_normalize3   lsl ,s+                         ; set C if the high bit of extra precision is set
                bcs fp_normalize5               ; brif bit set - we have to do rounding
fp_normalize4   rts                             ; return if no rounding
fp_normalize5   ldu val.fpmant+2,x              ; add one to mantissa
                leau 1,u
                stu val.fpmant+2,x
                bne fp_normalize4               ; brif low word doesn't carry
                ldu val.fpmant,x
                leau 1,u
                stu val.fpmant,x
                bne fp_normalize4               ; brif high word doesn't carry
                ror val.fpmant,x                ; shift right C in to high bit of mantissa (already set to get here)
                inc val.fpexp,x                 ; bump exponent for a right shift
                beq OVERROR2                    ; brif it overflows (> +127)
                rts                             ; return result (only possible result was mantissa wrapped to zero)
fp_normalize6   clr val.fpmant,x                ; clear mantissa
                clr val.fpmant+1,x
                clr val.fpmant+2,x
                clr val.fpmant+3,x
fp_normalize7   clr val.fpexp,x                 ; clear exponent and sign
                clr val.fpsign,x
                puls b,pc                       ; clean up stack and return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Pack a floating point value at (X)
fp_packval      ldb val.fpsign,x                ; get sign
                bmi fp_packval                  ; brif negative - the default 1 bit will do
                ldb val.fpmant,x                ; clear high bit of mantissa for positive
                andb #0x7f
                stb val.fpmant,x
fp_packval0     rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Unpack a floating point value at (X)
fp_unpackval0   ldb val.fpmant,x                ; get high byte of mantissa
                sex                             ; now A is value for sign byte
                sta val.fpsign,x                ; set sign
                orb #0x80                       ; set high bit of mantissa
                stb val.fpmant,x
                rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The LIST command.
;
; Syntax:
; LIST
; LIST <line>
; LIST <line>-
; LIST -<line>
; LIST <start>-<end>
cmd_list        bne cmd_list1                   ; brif we have arguments
                ldx progtext                    ; point to start of program
cmd_list0       ldd #65535                      ; set last line to list to max line number
                std binval
                bra cmd_list2                   ; go do the listing
cmd_list1       jsr parse_lineno                ; parse starting line number (will default to 0)
                jsr prog_findline               ; find the line or the one after where it would be
                jsr curchar                     ; are we at the end of the command?
                beq cmd_list2                   ; brif so - we have a single line (binval will have the start line #)
                ldb #tok_minus                  ; insist on a - for a range if more than one line number
                jsr syncheckb
                beq cmd_list0                   ; brif open ended ending - set to max line number
                jsr parse_lineno                ; parse ending of range
cmd_list2       ldd ,x                          ; are we at the end of the program?
                bne cmd_list4                   ; brif not
cmd_list3       rts
cmd_list4       ldd 2,x                         ; get line number
                cmpd binval                     ; have we reached the end of the range?
                bhi cmd_list3                   ; brif so - we're done
                jsr print_uint16d               ; print out line number
                lda #0x20                       ; and a space
                jsr writechr
                pshs x                          ; save start of this line (in case detokenizing exits early)
                leax 4,x                        ; move past line header
                bsr detokenize                  ; detokenize line to current output stream
                ldx [,s++]                      ; point to next line using saved pointer and clear it from the stack
                ; need to add a break check here
                bra cmd_list2                   ; go handle another line
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Detokenize a line to the current output stream
detokenize      lda ,x+                         ; get character from tokenized line
                bmi detokenize1                 ; brif it's a keyword token
                lbeq writecondnl                ; do a newline if needed and return
                cmpa #':                        ; is it a colon?
                bne detokenize0                 ; brif not
                ldb ,x                          ; fetch subsequent character
                cmpb #tok_apos                  ; apostrophe version of REM?
                beq detokenize                  ; brif so - skip the colon
                cmpb #tok_else                  ; ELSE?
                beq detokenize                  ; brif so - skip the colon
detokenize0     jsr writechr                    ; output it unmolested
                bra detokenize                  ; go handle another character
detokenize1     ldu #primarydict                ; point to primary dictionary table
                cmpa #0xff                      ; is it a secondary token?
                bne detokenize3                 ; brif not
                ldu #secondarydict              ; point to secondary dictionary table
                lda ,x+                         ; get secondary token value
                bne detokenize3                 ; brif not end of line
                leax -1,x                       ; don't consume the NUL
detokenize2     lda #'!                         ; invalid token flag
                bra detokenize0                 ; output it and continue
detokenize3     anda #0x7f                      ; lose the high bit
                beq detokenize6                 ; brif already at the right place
detokenize4     ldb ,u                          ; end of dictionary table?
                beq detokenize2                 ; brif so - show invalid tokenf lag
detokenize5     ldb ,u+                         ; fetch character in this keyboard
                bpl detokenize5                 ; brif not end of keyword (high bit set)
                deca                            ; at the right token?
                bne detokenize4                 ; brif not - skip another
detokenize6     lda ,u+                         ; get keyword character
                bmi detokenize7                 ; brif end of keyword
                jsr writechr                    ; output it
                bra detokenize6                 ; go fetch another
detokenize7     anda #0x7f                      ; lose the high bit
                bra detokenize0                 ; write it and move on with the input
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Canonicalize certain sequences; ALL the rewrite sequences must make the result shorter or keep it the same size
makecanontab    fcb tok_less,2
                fcb tok_greater,tok_notequal
                fcb tok_equal,tok_lessequal
                fcb tok_greater,2
                fcb tok_less,tok_notequal
                fcb tok_equal,tok_greaterequal
                fcb tok_equal,2
                fcb tok_greater,tok_greaterequal
                fcb tok_less,tok_lessequal
                fcb 0
makecanon       leay ,x                         ; point output to start of the buffer
makecanon0      lda ,x+                         ; get current byte
                sta ,y+                         ; save in output
                bne makecanon1                  ; brif not end of line
                rts
makecanon1      bpl makecanon0                  ; brif not a token
                cmpa #0xff                      ; is it secondary?
                bne makecanon2                  ; brif not
                leax 1,x                        ; move past second half
                bra makecanon0                  ; go handle next byte
makecanon2      ldu #makecanontab               ; point to replacement table
makecanon3      cmpa ,u+                        ; is it this entry?
                beq makecanon4                  ; brif so
                ldb ,u+                         ; get number of entries
                lslb                            ; 2 bytes per
                leau b,u                        ; move past entry
                ldb ,u                          ; end of table?
                bne makecanon3                  ; brif not
                bra makecanon0                  ; no substitutions found
makecanon4      pshs x                          ; save original source pointer
makecanon5      lda ,x+                         ; get next character
                cmpa #0x20                      ; is it space?
                beq makecanon5                  ; brif so - skip it
                ldb ,u+                         ; get number of replacement candidates
makecanon6      cmpa ,u++                       ; does it match?
                beq makecanon7                  ; brif so
                decb                            ; seen all of them?
                bne makecanon6                  ; brif not
                puls x                          ; restore input pointer
                bra makecanon0                  ; go handle next input
makecanon7      leas 2,s                        ; clear saved input pointer
                lda -1,u                        ; get replacement token
                sta -1,y                        ; put it in the output
                bra makecanon0                  ; go handle more input
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Tokenize line to tokebuff
;
; Enter with X pointing to the text to tokenize.
; Exit with X pointing to the start of the tokenized line and D holding the length of the tokenized line.
tokenize        clr tok_skipkw                  ; clear "not token" flag
                clr tok_skipdt                  ; clear the "in data" flag
                ldy #tokebuff                   ; point to destination buffer
                pshs y                          ; set return value
tokenize0       lda ,x+                         ; get input character
                bne tokenize3                   ; brif not end of input
tokenize1       sta ,y+                         ; blank out final byte in result
tokenize2       ldx #tokebuff                   ; point to start of tokenized line
                bsr makecanon                   ; canonicalize certain sequences
                tfr y,d                         ; get end address to accumulator
                subd #tokebuff                  ; subtract out start; gives length of result
                puls x,pc                       ; set return pointer and return
tokenize3       tst tok_skipkw                  ; are we in the middle of a "not token"?
                beq tokenize6                   ; brif not
                jsr setcifalpha                 ; is it alpha
                bcs tokenize4                   ; brif so - store it and continue
                jsr setcifdigit                 ; is it numeric?
                bcc tokenize5                   ; brif not
tokenize4       sta ,y+                         ; save output character
                bra tokenize0                   ; check for another
tokenize5       clr tok_skipkw                  ; clear the "not token" flag
tokenize6       cmpa #'"                        ; is it a string?
                bne tokenize8                   ; brif not
                sta ,y+                         ; save string delimiter
tokenize7       lda ,x+                         ; get input character
                beq tokenize1                   ; brif end of input
                sta ,y+                         ; save it in output
                cmpa #'"                        ; end of string?
                bne tokenize7                   ; brif not
                bra tokenize0                   ; brif 
tokenize8       cmpa #':                        ; end of statement?
                bne tokenize9                   ; brif not
                clr tok_skipdt                  ; reset "in data" flag
                bra tokenize4                   ; stash it and continue
tokenize9       cmpa #0x20                      ; is it a space?
                beq tokenize4                   ; brif so - stash it unmodified
                tst tok_skipdt                  ; are we "in data"?
                bne tokenize4                   ; brif so - don't tokenize it
                cmpa #'?                        ; PRINT shortcut?
                bne tokenize10                  ; brif not
                lda #tok_print                  ; load token for PRINT
                bra tokenize4                   ; move stash it and move on
tokenize10      cmpa #''                        ; ' shortcut for remark?
                bne tokenize12                  ; brif not
                ldd #':*256+tok_apos            ; put token for ' and an implied colon
                std ,y++                        ; stash it
tokenize11      lda ,x+                         ; fetch byte from input
                sta ,y+                         ; stash in output
                bne tokenize11                  ; brif not end of input
                bra tokenize2                   ; go finish up
tokenize12      jsr setcifdigit                 ; is it a digit?
                bcs tokenize4                   ; brif so - pass it through
                tsta                            ; is the high bit set?
                bmi tokenize0                   ; ignore it if so
                ldu #primarydict                ; point to keyword table
                leax -1,x                       ; back up input to start of potential token
                clr tok_kwtype                  ; set secondary table flag to primary table
                clr tok_kwmatch                 ; clear the matched token
                clr tok_kwmatch+1
                clr tok_kwmatchl                ; set length matched
                pshs x                          ; save start of input token
tokenize13      clr tok_kwnum                   ; clear keyword number
tokenize14      ldb ,u                          ; are we at the end of the table?
                bne tokenize16                  ; brif not
                ldu #secondarydict              ; point to secondary token dictionary
                com tok_kwtype                  ; flip to secondary token flag
                bne tokenize13                  ; brif we haven't already done the secondaries
                puls x                          ; get back input pointer
                ldb tok_kwmatchl                ; get length of best match
                beq tokenize15                  ; brif we don't have a match
                abx                             ; move input pointer past matched token
                ldd tok_kwmatch                 ; get matched token number
                tsta                            ; is it a primary?
                beq tokenize24                  ; brif so
                bra tokenize23                  ; go stash two byte token
tokenize15      com tok_skipkw                  ; set "not token flag"
                lda ,x+                         ; get character
                bra tokenize4                   ; stash it and continue
tokenize16      ldx ,s                          ; get back start of input token
                clra                            ; initalize match length counter
tokenize17      inca                            ; bump length counter
                ldb ,x+                         ; get input character
                cmpb #'z                        ; is it above lower case Z?
                bhi tokenize18                  ; brif so
                cmpb #'a                        ; is it below lower case A?
                blo tokenize18                  ; brif so
                subb #0x20                      ; convert to upper case
tokenize18      subb ,u+                        ; does it match?
                beq tokenize17                  ; brif so - check another
                cmpb #0x80                      ; did it match with high bit set?
                beq tokenize21                  ; brif so - exact match
                leau -1,u                       ; back up to current test character
tokenize19      ldb ,u+                         ; end of token?
                bpl tokenize19                  ; brif not
tokenize20      inc tok_kwnum                   ; bump token counter
                bra tokenize14                  ; go check another one
tokenize21      cmpa tok_kwmatchl               ; is it a longer match?
                bls tokenize20                  ; brif not, ignore it
                sta tok_kwmatchl                ; save new match length
                ldd tok_kwtype                  ; get the matched token count
                orb #0x80                       ; set token flag
                std tok_kwmatch                 ; save matched token
                bra tokenize20                  ; keep looking through the tables
tokenize22      lda #':                         ; for putting implied colons in
tokenize23      std ,y++                        ; put output into buffer
                jmp tokenize0                   ; go handle more input
tokenize24      cmpb #tok_else                  ; is it ELSE?
                beq tokenize22                  ; brif so - stash it with colon
                cmpb #tok_data                  ; is it DATA?
                bne tokenize26                  ; brif not
                stb tok_skipdt                  ; set "in data" flag
tokenize25      stb ,y+                         ; stash token
                jmp tokenize0                   ; go handle more
tokenize26      cmpb #tok_rem                   ; is it REM?
                beq tokenize28                  ; brif so
                cmpb #tok_apos                  ; apostrophe REM?
                bne tokenize25                  ; brif not - stash token and continue
                lda #':                         ; stash the implied colon
                sta ,y+
                bra tokenize28
tokenize27      ldb ,x+                         ; fetch next input character
tokenize28      stb ,y+                         ; stash the character
                bne tokenize27                  ; brif not end of input - do another
                jmp tokenize2                   ; stash end of buffer and handle cleanup
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Special tokenization handling
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Keyword dictionaries and jump tables. These are defined by several macros which ensure that each command or function
; entry has an associated jump table entry. These macros are:
;
;               defcmd string,symbase
;               deffunc string,symbase,flags
;               cmdtab
;               functab
;               cmdjump
;               funcjump
; defcmd and deffunc will add an entry into the relevant dictionary table as well as adding one to the relevant jump
; tables. The cmdtab, functab, cmdjump, and funcjump will output the table definitions.
                *pragmapush list
                *pragma nolist
__cmdnum        set 0x80
__funcnum       set 0x80
defcmd          macro noexpand
                setstr __cmdtab="%(__cmdtab)\tfcs {1}\n"
                ifstr ne,"{3}",""
                setstr __cmdjump="%(__cmdjump)\tfdb {3}\n"
                else
                setstr __cmdjump="%(__cmdjump)\tfdb cmd_{2}\n"
                endc
tok_{2}         equ __cmdnum
__cmdnum        set __cmdnum+1
                endm
deffunc         macro noexpand
                setstr __functab="%(__functab)\tfcs {1}\n"
                ifstr ne,"{4}",""
                setstr __funcjump="%(__funcjump)\tfcb {3}\n\tfdb {4}\n"
                else
                setstr __funcjump="%(__funcjump)\tfcb {3}\n\tfdb func_{2}\n"
                endc
tok_{2}         equ __funcnum
__funcnum       set __funcnum+1
                endm
cmdtab          macro
                *pragmapush list
                *pragma nolist
                includestr "%(__cmdtab)"
                *pragmapop list
                fcb 0                           ; flag end of table
                endm
functab         macro
                *pragmapush list
                *pragma nolist
                includestr "%(__functab)"
                *pragmapop list
                fcb 0                           ; flag end of table
                endm
cmdjump         macro
                *pragmapush nolist
                *pragma nolist
                includestr "%(__cmdjump)"
                *pragmapop list
                endm
funcjump        macro
                *pragmapush nolist
                *pragma nolist
                includestr "%(__funcjump)"
                *pragmapop list
                endm
                *pragmapop list
                defcmd 'REM',rem
                defcmd /'/,apos
                defcmd 'DATA',data
                defcmd 'ELSE',else
                defcmd 'END',end
                defcmd 'STOP',stop
                defcmd 'LET',let
                defcmd 'NEW',new
                defcmd 'PRINT',print
                defcmd 'LIST',list
                defcmd 'RUN',run
                defcmd 'GOTO',goto
                defcmd 'GOSUB',gosub
                defcmd 'RETURN',return
                defcmd 'POP',pop
                defcmd '+',plus,SNERROR         ; IMPORTANT: the operators from + to OR MUST stay in this exact sequence
                defcmd '-',minus,SNERROR        ; with no gaps because a secondary lookup table is used for operator
                defcmd '*',times,SNERROR        ; handling during binary operator handling.
                defcmd '/',divide,SNERROR
                defcmd '^',power,SNERROR
                defcmd '<',less,SNERROR
                defcmd '>',greater,SNERROR
                defcmd '=',equal,SNERROR
                defcmd '<=',lessequal,SNERROR
                defcmd '>=',greaterequal,SNERROR
                defcmd '<>',notequal,SNERROR
                defcmd 'AND',and,SNERROR
                defcmd 'OR',or,SNERROR
                defcmd 'NOT',not,SNERROR
primarydict     cmdtab
secondarydict   functab
primaryjump     cmdjump
secondaryjump   funcjump
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Need to ensure the vectors are at 0xbff2
                zmb 0xbff2-*                    ; pad ROM up to the vector point
                fdb SW3VEC                      ; SWI3 vector
                fdb SW2VEC                      ; SWI2 vector
                fdb FRQVEC                      ; FIRQ vector
                fdb IRQVEC                      ; IRQ vector
                fdb SWIVEC                      ; SWI vector
                fdb NMIVEC                      ; NMI vector
                fdb START                       ; RESET vector (ROM entry point)
                endc
                ifdef COCO3
                zmb 0xfff2-*                    ; pad ROM to bottom of vectors
                fdb INT.SWI3                    ; SWI3 vector
                fdb INT.SWI2                    ; SWI2 vector
                fdb INT.FIRQ                    ; FIRQ vector
                fdb INT.IRQ                     ; IRQ vector
                fdb INT.SWI                     ; SWI vector
                fdb INT.NMI                     ; NMI vector
                fdb START                       ; RESET vector (ROM entry point)
                else
                zmb 0x10000-*                   ; pad ROM to full size
                endc